Commit Graph

2 Commits

Author SHA1 Message Date
jeremy 3d8825f5a9 reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena
REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:17:15 -07:00
jeremy d1030def4e docs+tools: working-file policy, lane pruner, and a human MD explainer
Two pieces of work.

1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
   ~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
   was 30 .blend files -- five snapshots to land one crotch fix, five more
   for the bra. The .py recipes are the real history; the blends are cache.

   - .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
     SCRATCH / UNKNOWN) + how to work a lane.
   - tools/prune_lane.py: classifies a lane and prunes the scratch tier.
     Dry-run by default. Reads a per-lane .lanekeep manifest, flags
     binaries byte-identical to a registered original (canonical name
     always survives a duplicate pair), and never auto-deletes a .blend
     with no step script beside it -- those cannot be rebuilt.
   - .gitignore: scratch patterns can never be committed.

   Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
   Not applied -- that lane had a live Blender session at the time.

2. .humans/marvelous-designer.html: how we author garments in Marvelous
   Designer, written for people rather than agents -- the six-step process,
   what has been made, the traps that cost hours, and what is still
   unsolved. Matches the .humans/ HTML convention in ariki-game.

Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.

characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 12:05:46 -07:00