The exp05 verdict ("weights alone cannot clear the bar on this mesh") was
measured against a hard partition that was itself causing much of the tearing.
exp01-exp05 gave every vert to exactly ONE digit -- 08_finger_weights.py had an
explicit `elif lo in FING: continue # other digit: hard wall` -- which
guarantees the fused inter-digit bridges tear by the full finger separation,
because a single edge ring absorbs the whole gap.
Replace that with graded blending (WEB_BLEND_R0): a vert's fraction toward its
nearest other digit ramps 0 -> 0.5 as r = d_own/(d_own+d_other) goes 0.35 -> 0.5,
so both sides of the equidistance valley reach 50/50 and the field is continuous
across the boundary. Applied after the smoother (whose hard wall would erode beta
exactly where it must survive) and evaluated in the neighbour digit's own
arc-length frame. WEB_BLEND_SKIP excludes the thumb: its transform is opposition,
not curl, so its frame does not correspond to a finger's.
Measured against an identical baseline (same input, blend the only variable),
real tears (>=1mm rest length) drop 23-60% with NO regression on flat, the pose
that ships: fist_r 1178 -> 530, grip_r 561 -> 222, fist_l 979 -> 633,
grip_l 420 -> 322; total >5x 2487 -> 1307; p99.9 better on every pose;
flat unchanged at 0/1. fin_bones confirms the mechanism rather than just the
count -- the middle<->ring and pinky<->ring families leave the top classes while
the thumb/palm ones are untouched to the edge (182 -> 182, 148 -> 148).
This does NOT make fist/grip shippable: 222-633 real tears still reads as a
destroyed hand in clay renders, and the residual is now ~53% thumb-pad-fused-to
-palm, which is topology and needs mesh surgery or the v02 rebake. Flat and
relaxed are the shippable poses; fist/grip belong to the morph lane for now.
Also here:
- README: the solver's input is v02/..._exp03.glb, NOT exp01. exp01 is pre-hand
-fit (converter steps 2b/2c); its finger groups sit on the wrist and overlap
the real finger by 1.6cm, so a solve from it silently zeroes every _02/_03 bone
-- rigid stick fingers and a torn flat -- while weight sums stay 1.0 and every
assert passes. Cost three wasted bakes and one false "the solver regressed".
- Seed assert demanded >=100 seeds while the radius loop caps at
SEED_AXIS_R_MAX, which left pinky (88 seeds at 16mm) can never satisfy; the two
constants were mutually unsatisfiable. Now >=60, and it is documented as a
sanity gate rather than a quality bar.
- Detwist poses tested at last: real but marginal (fist_r 38.7x -> 28.7x,
grip_r 30.0x -> 17.3x, left hand flat). A knob, not a fix.
- edge_stretch_cmp.py / skin_bone_territory.py / handpose_trim_hand_obj.py:
judge tears by rest length and absolute posed growth, not raw ratio; audit
whether a bone owns any verts at all (thumb_01 owns ZERO in exp05); and trim
an arm-sized skin dump to the hand before rendering.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`07_fill_crotch.py` and its README autopsy were written in an earlier session
and had been sitting uncommitted. Committing them unchanged, separately from
today's hand-weight work, so neither is misattributed to the other.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The morph lane's blocking bug was believed to be coincident duplicate verts hidden
from the solver's convergence gate. Welding was necessary but nowhere near
sufficient: the previous relaxation could satisfy every stretch bar without posing
anything, so the numbers it reported were not measuring the thing they claimed.
Measured on Ariki_Female_QuatSkin_LowPoly_40, the tracked "left hand is fully
clean" baseline was a morph that moved fingertips 0.3cm, and the right hand was a
rigid 6.5cm translation of the whole hand with its shape intact. Gated Laplacian
diffusion of a delta field has a null space — constants — and edge stretch cannot
see any of it: a rigid translation stretches no edge and neither does a collapse to
zero. Both exits report perfect bars.
Six defects fixed, each with its measurement in the code comments:
weld_roi 356 duplicate groups solved twice, deltas up to 2.55cm apart
stitch_components hand is 6 overlapping sheets with 1-10mm gaps; Dijkstra
cannot cross one, so each bone saw only its own sheet
refit_fingers skeleton finger chain ran to 19.8cm; the flesh ends at 14.0cm,
so curl_02/curl_03 drove almost no weight (shipped skeleton
untouched — this is solver-local scaffolding)
solve_weights chain-arc partition of unity; the old 8mm isotropic kernels
left ZERO of 17,480 verts owned above 0.85, and a 3-way blend
averages the curl away. Plus a support cutoff: outside every
kernel, renormalized 1e-81 noise had handed a mid-palm vertex
index_02_r=0.50 and flung it 29cm
build_roi joint-sphere ROI, so the rim is a wrist band and not a fractal
of interior chart holes
relax strain-only edge projection + ROI-border seam constraints,
replacing the diffusion described above
All 8 shapes now pass every bar with real deformation: p99.9 <= 1.58x, zero edges
over 5x, zero needles with the sliver floor removed, seam <= 3.2mm, cross-hand
independence exactly 0.0000cm, mesh fingertip travel 4.6-6.2cm on fist and
3.5-4.7cm on grip (both hands). Gates now report mesh travel and seam alongside
stretch, because stretch alone cannot gate this lane.
Verified in anim_hand_test_bed: fist and grip read as a real curl on both hands,
static and mid-dance, no fins/shards/needles. It is a loose fist rather than a
clenched one — her fingers are ~4-5cm past the knuckles.
Demo GLB stays out of git (122.6 MB, ariki-game/scratchpad/). Ship decision, the
thumb-axis refit, and the TDR crash from 8 dense targets are open — see README.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Lena with the leaf bikini sculpted into the mesh — a separate character
descending from her own Tripo original, not a lena_base_v02. Full-res
(1,029,360 v) at 1.777 m, now Ariki_Female_QuatSkin.glb + LOD1.
First nearest-surface graft in the rig lane: AccuRig had to be fed a 20:1
decimated bait, so the index-exact graft the two earlier ships used was
impossible. The bait recovers AccuRig's 9.346 mm offset in closed form, which
makes it a required input forever — copied into the ship folder, and rig-work's
"disposable" rule amended to say so. Mesh moved 0 mm, 0 unweighted verts.
lena_base_v01 goes superseded, not rolled-back: she lost the default slot but
Ariki_Female_QuatSkin_Nude.glb is untouched, so per rule 9 her folder stays put.
Also lands the leaf-cut lane (work/lena_leafbikini): hue-keyed seam detection
that removes the leaf shell and leaves both holes open by request, registered
as a lane milestone with its sha256. Corrects the rig-work trap note — baits do
carry embedded textures; it is AccuRig that strips them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>