Commit Graph

7 Commits

Author SHA1 Message Date
jeremy 4d6a4f6006 feat(props): export game boat as iClone staging prop (boat_prop.fbx)
tools/export_boat_prop.py (GLM-implemented, 2 rounds): hull at game scale
(8.5 m, keel 0, no recenter) + placeholder mast/sail/steering oar + 5 seat
markers + waterline + 1.9 m ref figure; self-verify incl. right-side-up
gates added after round 1 shipped an upside-down hull with all checks
green. Registry: boat actions table (6 slots, direct names). README
carries CC BY 4.0 attribution + iClone import/filming notes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 10:40:37 -07:00
jeremy df2629af16 feat(naming): adopt war_dance_01, fertility_dance_01, taming_dance_01
hakadance1->war_dance_01, aloha1->fertility_dance_01, dance1->taming_dance_01,
each with a _pp loop variant (all SMOOTH per loop_qc). Loop rule: every
adopted dance ships base + _pp pair. GLM trim+blend loop variants archived
(ping-pong is the loop standard).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:48:52 -07:00
jeremy 9b190e742e docs(naming): ceremony codes follow game item-id convention (snake_case DanceType)
13 ceremony slots tabled in the registry (12 DanceType + rain_dance),
provisional ids now nd_##; codes like war_dance_01 / WarDance01.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:36:03 -07:00
jeremy 6a1290b1d1 docs(naming): dance codes are ceremony-based (<ceremony><NN>)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:28:35 -07:00
jeremy b918d8670f feat(naming): dance registry + two-stage naming system; archive non-keepers
Keep aloha1(+pp), dance1(+pp), hakadance1. Archive hakadance2, alohaOG,
firedance1, hakaOG (all variants) to archive/. New dances get provisional
nd## ids at conversion; rename to a dance code (haka01 etc.) only on
adoption via tools/rename_clip.py. Registry: docs/dances/REGISTRY.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:06:56 -07:00
jeremy d3206f6ce2 feat(qc): loop_qc tool + loop-qc agent — measure loop-seam smoothness
Pose gap / velocity gap / root drift at the LoopMode.Linear wrap; exit-code
gated. Skill updated: loop QC is workflow step 5, with the Blender-side
fixer playbook.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:48:09 -07:00
jeremy aabe8a523c docs(skills): add animation skill — pipeline preferences & lessons
Captures the Mac↔PC bridge workflow, retarget command, naming
conventions, the TempMotion/A-pose/sidecar gotchas, game-launch rules
(ask first, spawn-log tail buffering trap), and repo etiquette.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 23:05:33 -07:00