3 Commits

Author SHA1 Message Date
jeremy b68fa7b920 exchange: Lena (Mixamo-rigged) + two-handed axe for iClone scene work
- lena/lena_tpose_legs5_mixamo_rigged.fbx — 65-bone mixamorig skeleton,
  mesh intact, T-pose; iClone characterizes Mixamo rigs natively.
  Textures alongside (Body_Toned, Head_Toned, Head_Detail) for relinking.
- axe_two_handed.fbx — the game's Polynesian axe (assets/models/glbs/axe.glb
  via build_axe.py, 1.30 m), converted GLB→FBX with textures embedded;
  import as a prop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:21:06 -07:00
jeremy 485c27a04c assets(exchange): canoe dismount incoming + water/prop FBX batch
Add canoedismount1 iClone export for retarget, swim/dive/talk staging clips, and boat_prop hull texture.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 18:13:47 -07:00
jeremy 4d6a4f6006 feat(props): export game boat as iClone staging prop (boat_prop.fbx)
tools/export_boat_prop.py (GLM-implemented, 2 rounds): hull at game scale
(8.5 m, keel 0, no recenter) + placeholder mast/sail/steering oar + 5 seat
markers + waterline + 1.9 m ref figure; self-verify incl. right-side-up
gates added after round 1 shipped an upside-down hull with all checks
green. Registry: boat actions table (6 slots, direct names). README
carries CC BY 4.0 attribution + iClone import/filming notes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 10:40:37 -07:00