The HTML references screenshots relatively, so it only renders inside a
checkout -- mailing the file on its own gives broken images. The PDF is one
self-contained file, which is what actually gets sent to Ozlem.
- tools/humans_to_pdf.py: renders .humans/*.html via headless Chrome (or
Edge), so the output is what the browser shows. HTML stays the source.
- @media print block on the page: the wide tables and the pipeline diagram
scroll on screen but would be cut off at the paper edge; this reflows
them and keeps figures, callouts and table rows off page breaks.
Verified at A4 content width -- 6 pages, both screenshots embedded.
- *.pdf -> LFS. Each regeneration is a whole new ~2 MB blob, and unlike
png/jpg there are no PDFs tracked raw yet, so there is no history to
rewrite by adding it now.
Also corrects working-files.md: it claimed .gitattributes does not LFS-track
.blend, which was true when written and is no longer -- .blend/.zprj/.obj/
.npy/.npz have since been added. The note now covers what is actually still
excluded (png/jpg, deliberately) and why that makes QA renders scratch.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two pieces of work.
1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
was 30 .blend files -- five snapshots to land one crotch fix, five more
for the bra. The .py recipes are the real history; the blends are cache.
- .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
SCRATCH / UNKNOWN) + how to work a lane.
- tools/prune_lane.py: classifies a lane and prunes the scratch tier.
Dry-run by default. Reads a per-lane .lanekeep manifest, flags
binaries byte-identical to a registered original (canonical name
always survives a duplicate pair), and never auto-deletes a .blend
with no step script beside it -- those cannot be rebuilt.
- .gitignore: scratch patterns can never be committed.
Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
Not applied -- that lane had a live Blender session at the time.
2. .humans/marvelous-designer.html: how we author garments in Marvelous
Designer, written for people rather than agents -- the six-step process,
what has been made, the traps that cost hours, and what is still
unsolved. Matches the .humans/ HTML convention in ariki-game.
Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.
characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>