fix(audit): converge on the 2026-07-23 animation standard — tool sync, QuatSkin INBOX, registry corrections
From the conformance audit (ariki-game .agents/audits/animation-standard-assessment-2026-07-23.md): - tools/: cc_retarget + mixamo_retarget re-synced from ariki-game (were stale forks missing --despike/--fingers/--map ual); kevin_retarget path now repo-relative; mirror rule documented in exchange/GUIDE.md - INBOX/lena: add canonical Ariki_Female_QuatSkin.glb; README marks MixamoSkin superseded - REGISTRY: tide_dance_01 flagged (no DanceType enum entry); rain_dance note corrected (RainDance IS in the enum); boat table notes live canoedismount1/run_to_dive; QC split (loop_qc pre-commit vs anim_qc post-ingest) documented - docs/iclone-bridge.md: stub created (GUIDE referenced it but it never existed) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -23,7 +23,8 @@
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import bpy, sys, os, re
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from mathutils import Matrix, Quaternion, Vector
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TARGET_GLTF = "/Users/behcetozanbozkurt/Documents/tinqs-ltd/ariki-game/assets/quaternius/base-characters/Universal Base Characters[Standard]/Base Characters/Godot - UE/Superhero_Male_FullBody.gltf"
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REPO_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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TARGET_GLTF = os.path.join(REPO_ROOT, "assets/quaternius/base-characters/Universal Base Characters[Standard]/Base Characters/Godot - UE/Superhero_Male_FullBody.gltf")
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# Kevin "B-*" → Quaternius UE names. Fingers map 1:1 (both rigs have 3-segment fingers).
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BONE_MAP = {
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