fix(audit): converge on the 2026-07-23 animation standard — tool sync, QuatSkin INBOX, registry corrections
From the conformance audit (ariki-game .agents/audits/animation-standard-assessment-2026-07-23.md): - tools/: cc_retarget + mixamo_retarget re-synced from ariki-game (were stale forks missing --despike/--fingers/--map ual); kevin_retarget path now repo-relative; mirror rule documented in exchange/GUIDE.md - INBOX/lena: add canonical Ariki_Female_QuatSkin.glb; README marks MixamoSkin superseded - REGISTRY: tide_dance_01 flagged (no DanceType enum entry); rain_dance note corrected (RainDance IS in the enum); boat table notes live canoedismount1/run_to_dive; QC split (loop_qc pre-commit vs anim_qc post-ingest) documented - docs/iclone-bridge.md: stub created (GUIDE referenced it but it never existed) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+7
-1
@@ -7,7 +7,13 @@ this file tells you which folder to use, when a file moves to the next stage, an
|
||||
when the previous version gets archived.
|
||||
|
||||
Related docs: `docs/dances/REGISTRY.md` (naming — the source of truth),
|
||||
`docs/iclone-bridge.md`, and the `animation` skill (batch workflow details).
|
||||
`docs/iclone-bridge.md` (PC-lane overview), and the `animation` skill (batch workflow details).
|
||||
|
||||
**Tool mirroring rule (audit 2026-07-23):** the retargeters in `tools/`
|
||||
(`cc_retarget.py`, `mixamo_retarget.py`, `kevin_retarget.py`, `mocap_retarget.py`) are
|
||||
**mirrors of `ariki-game/tools/`** — the game copies are authoritative. Never edit them
|
||||
here; re-copy from ariki-game when they change (they silently diverged once already:
|
||||
2026-07-15 → 2026-07-23, losing `--despike`/`--fingers`/`--map ual`).
|
||||
|
||||
---
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,11 +1,12 @@
|
||||
# Lena character (from ariki-game)
|
||||
|
||||
The new Lena character, exported from `ariki-game/assets/quaternius/derived-bodies/`
|
||||
(Ozan's standard-rig work, committed 2026-07-21).
|
||||
(Ozan's standard-rig work, 2026-07-21 → standardized 2026-07-23).
|
||||
|
||||
| File | What it is |
|
||||
|---|---|
|
||||
| `Ariki_Female_MixamoSkin.glb` | **The game-ready Lena** — her mesh with Mixamo-derived weights transferred onto the Quaternius v1 skeleton, textures embedded. This is the exact body the game loads (dance bed model dropdown, combat stations, body bed). |
|
||||
| `Ariki_Female_QuatSkin.glb` | **⭐ THE canonical game body (standard 2026-07-23)** — Mixamo weights on Quaternius rest orientations, exact 65-bone UE-named contract, plays the stock clip libraries natively. Import THIS one. |
|
||||
| `Ariki_Female_MixamoSkin.glb` | **SUPERSEDED** by QuatSkin (kept for reference) — Mixamo-convention rig (no `root` bone, Mixamo leaf names); needed the now-stale msrig clip reroute. |
|
||||
| `lena_tpose_legs5_mixamo_rigged.fbx` | Mixamo-rigged T-pose FBX (legs5 variant) — the rigged source; best starting point for importing into iClone/CC or Mixamo on the PC. |
|
||||
| `lena_tpose_for_mixamo.fbx` | Unrigged T-pose mesh, the file that was uploaded to Mixamo's auto-rigger. |
|
||||
| `Lena_Body_Toned.png` / `Lena_Head_Toned.png` | Toned base-color textures (FBX files don't embed them). |
|
||||
|
||||
Reference in New Issue
Block a user