Merge branch 'main' of https://tinqs.com/tinqs/animation
# Conflicts: # characters/REGISTRY.md
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@@ -21,9 +21,11 @@ These files are name-synced mirrors of
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- **Do not rename them** — not even to fix the missing `_v1` on the female. Names
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are baked into tools and mirrored in the game repo; renames fork identity.
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- **Do not delete them** — ever.
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- **Do not work here.** To alter a model: copy it out to the character's working
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folder (`../male/mako/`, `../female/lena/`), name the copy per the grammar in
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`../REGISTRY.md` (`<character>[_<variant>]_<stage>_<format>_v<NN>`), and register it.
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- **Do not work here.** To alter a model: copy it out to the character's lane
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(`../work/mako/`, `../work/lena/`) and work there. Lanes are exempt from the
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filename grammar. A model only earns a name and a registry row when it *ships* —
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at which point it graduates into a new `../female/<character>_base_v<NN>/`
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folder per `../REGISTRY.md`.
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Files are marked with the Windows read-only attribute as a guard; the registry
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checksums are the real integrity check.
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