reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena

REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-12 07:17:15 -07:00
parent 4bbd1a1732
commit 3d8825f5a9
263 changed files with 3262 additions and 26313 deletions
@@ -0,0 +1,35 @@
# Stage 44: save a blend that ALREADY contains the turntable, so viewing her needs no scripting.
#
# blender --background --python 44_make_spin_blend.py -- <in.blend> <out.blend> [seconds_per_turn]
#
# 43_spin.py has to run inside a live GUI session, and a GUI Blender launched from this agent gets
# reaped when the launching command finishes. Baking the animation into the file instead means it
# survives: open the file, press spacebar.
import bpy, sys, math
argv = sys.argv[sys.argv.index("--") + 1:]
SRC, OUT = argv[0], argv[1]
SEC = float(argv[2]) if len(argv) > 2 else 50.0
FPS = 24
bpy.ops.wm.open_mainfile(filepath=SRC)
ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices))
scn = bpy.context.scene
scn.render.fps = FPS
scn.sync_mode = 'FRAME_DROP' # honour real time, or playback is a blur
n = int(round(SEC * FPS))
scn.frame_start = 1
scn.frame_end = n # frame n+1 repeats frame 1, so the loop is seamless
scn.frame_set(1)
bpy.context.preferences.edit.keyframe_new_interpolation_type = 'LINEAR'
ob.animation_data_clear()
ob.rotation_mode = 'XYZ'
ob.rotation_euler = (0.0, 0.0, 0.0)
ob.keyframe_insert("rotation_euler", index=2, frame=1)
ob.rotation_euler = (0.0, 0.0, 2.0 * math.pi)
ob.keyframe_insert("rotation_euler", index=2, frame=n + 1)
ob.rotation_euler = (0.0, 0.0, 0.0)
bpy.ops.wm.save_as_mainfile(filepath=OUT)
print(f"SPINBLEND_DONE {n} frames @ {FPS}fps = {SEC:.0f}s per turn -> {OUT}")