reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena

REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-12 07:17:15 -07:00
parent 4bbd1a1732
commit 3d8825f5a9
263 changed files with 3262 additions and 26313 deletions
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# Stage 13: heal the garment-BOUNDARY dig-ins. Every stomach/waist line sits where an old
# garment mask edge was: the sculpt replaced the region INSIDE the mask, but anchored its
# membrane on the rim — exactly where the waistband/leg-hems/bra-band dug into the body, so
# the dig-in ring survived as the boundary condition. Free a band STRADDLING every garment
# boundary (grow-out XOR shrink-in), plus slit seams on unmoved skin (0.5 mm mapping), and
# solve the rim-anchored membrane across it.
# blender --background --python 13_rim_membrane.py -- <in.blend> <masks.npz> <raw.glb> <out.blend>
import bpy, sys, time
import numpy as np
from mathutils import Vector
from mathutils.kdtree import KDTree
argv = sys.argv[sys.argv.index("--") + 1:]
BLEND, MASKS, RAW, OUT = argv[0], argv[1], argv[2], argv[3]
t0 = time.time()
RIM = 10 # rings each side of the garment boundary (~1 cm)
Z0, Z1 = 0.40, 0.86
SEAM_TOL = 0.0005 # only trust seam mapping on UNMOVED skin
def log(m):
print(f"[rim {time.time()-t0:6.1f}s] {m}", flush=True)
bpy.ops.wm.open_mainfile(filepath=BLEND)
ob = max([o for o in bpy.data.objects if o.type == 'MESH'],
key=lambda o: len(o.data.vertices))
me = ob.data
n_v = len(me.vertices)
co = np.empty(n_v * 3)
me.vertices.foreach_get("co", co)
co = co.reshape(-1, 3)
M = np.load(MASKS)
garment = M["garment"]
n_e = len(me.edges)
ev0 = np.empty(n_e * 2, dtype=np.int32)
me.edges.foreach_get("vertices", ev0)
ev0 = ev0.reshape(-1, 2)
def grow_edges(mask, rings, ev):
m = mask.copy()
for _ in range(rings):
hit = m[ev[:, 0]] | m[ev[:, 1]]
m2 = m.copy()
m2[ev[:, 0]] |= hit
m2[ev[:, 1]] |= hit
m = m2
return m
def shrink_edges(mask, rings, ev):
return ~grow_edges(~mask, rings, ev)
rim_band = grow_edges(garment, RIM, ev0) & ~shrink_edges(garment, RIM, ev0)
log(f"garment rim band: {rim_band.sum()}")
# slit seams on unmoved skin
before = set(bpy.data.objects)
bpy.ops.import_scene.gltf(filepath=RAW)
new = [o for o in bpy.data.objects if o not in before]
raw = max([o for o in new if o.type == 'MESH'], key=lambda o: len(o.data.vertices))
rme = raw.data
rn = len(rme.vertices)
rco = np.empty(rn * 3)
rme.vertices.foreach_get("co", rco)
rco = rco.reshape(-1, 3)
l_tot = np.empty(len(rme.polygons), dtype=np.int32)
rme.polygons.foreach_get("loop_total", l_tot)
l_start = np.empty(len(rme.polygons), dtype=np.int32)
rme.polygons.foreach_get("loop_start", l_start)
l_v = np.empty(len(rme.loops), dtype=np.int32)
rme.loops.foreach_get("vertex_index", l_v)
ecount = {}
for fs, ft in zip(l_start, l_tot):
idxs = l_v[fs:fs + ft]
for k in range(ft):
a, b = idxs[k], idxs[(k + 1) % ft]
kk = (a, b) if a < b else (b, a)
ecount[kk] = ecount.get(kk, 0) + 1
rbnd = np.zeros(rn, dtype=bool)
for (a, b), c in ecount.items():
if c == 1:
rbnd[a] = rbnd[b] = True
for o in new:
bpy.data.objects.remove(o, do_unlink=True)
kd = KDTree(n_v)
for i in range(n_v):
kd.insert(Vector(co[i]), i)
kd.balance()
seam = np.zeros(n_v, dtype=bool)
for p in rco[rbnd]:
if not (Z0 < p[2] < Z1):
continue
hit = kd.find(Vector(p))
if hit[0] is not None and hit[2] < SEAM_TOL:
seam[hit[1]] = True
log(f"seam verts (tight map): {seam.sum()}")
navel = (np.abs(co[:, 0]) < 0.022) & (co[:, 2] > 0.495) & (co[:, 2] < 0.555) & (co[:, 1] < 0)
free_m = ((rim_band | grow_edges(seam, 3, ev0)) &
(co[:, 2] > Z0) & (co[:, 2] < Z1) & ~navel)
collar = grow_edges(free_m, 2, ev0) & ~free_m
S = np.nonzero(free_m | collar)[0]
in_S = np.zeros(n_v, dtype=bool)
in_S[S] = True
glb = np.full(n_v, -1, dtype=np.int64)
glb[S] = np.arange(len(S))
se = ev0[in_S[ev0].all(axis=1)]
a_ = glb[se[:, 0]]
b_ = glb[se[:, 1]]
deg = np.zeros(len(S))
np.add.at(deg, a_, 1.0)
np.add.at(deg, b_, 1.0)
free = free_m[S]
log(f"free {free.sum()}, collar {(~free).sum()}")
def Ls(X):
out = deg[:, None] * X
np.add.at(out, a_, -X[b_])
np.add.at(out, b_, -X[a_])
return out
def A_op(U):
X = np.zeros((len(S), 3))
X[free] = U
return Ls(Ls(X))[free]
Xc = np.zeros((len(S), 3))
Xc[~free] = co[S[~free]]
rhs = -Ls(Ls(Xc))[free]
U = co[S[free]].copy()
r = rhs - A_op(U)
p = r.copy()
rs = (r * r).sum()
rs0 = rs
for it in range(120000):
Ap = A_op(p)
al = rs / max((p * Ap).sum(), 1e-30)
U += al * p
r -= al * Ap
rs2 = (r * r).sum()
if rs2 < 1e-18 or rs2 < rs0 * 1e-14:
break
p = r + (rs2 / rs) * p
rs = rs2
co_new = co.copy()
co_new[S[free]] = U
d = np.linalg.norm(co_new - co, axis=1)
log(f"membrane: {free.sum()} verts (CG {it}, rel {rs2/max(rs0,1e-30):.2e}), max move {d.max():.4f}")
me.vertices.foreach_set("co", co_new.reshape(-1))
me.update()
if me.has_custom_normals:
vn = np.empty(n_v * 3, dtype=np.float32)
me.vertices.foreach_get("normal", vn)
me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3))
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath=OUT)
log(f"WROTE {OUT}")
print("RIM_DONE")