reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena

REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-12 07:17:15 -07:00
parent 4bbd1a1732
commit 3d8825f5a9
263 changed files with 3262 additions and 26313 deletions
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# Final beauty renders (textured, original materials): full front/40deg/back, chest, hip.
# blender --background --python 09_beauty.py -- <blend> <outdir>
import bpy, sys, math, os
from mathutils import Vector, Euler
argv = sys.argv[sys.argv.index("--") + 1:]
BLEND, OUT = argv[0], argv[1]
os.makedirs(OUT, exist_ok=True)
bpy.ops.wm.open_mainfile(filepath=BLEND)
for o in list(bpy.data.objects):
if o.type in ('LIGHT', 'CAMERA'):
bpy.data.objects.remove(o, do_unlink=True)
sc = bpy.context.scene
sc.render.engine = 'BLENDER_EEVEE'
sc.render.resolution_x = sc.render.resolution_y = 1200
wd = bpy.data.worlds.new("w")
wd.use_nodes = True
wd.node_tree.nodes["Background"].inputs[0].default_value = (0.22, 0.22, 0.24, 1)
sc.world = wd
def sun(rot, e):
ld = bpy.data.lights.new("s", 'SUN')
ld.energy = e
ld.use_shadow = False
lo = bpy.data.objects.new("s", ld)
lo.rotation_euler = rot
bpy.context.collection.objects.link(lo)
sun(Euler((math.radians(55), 0, math.radians(-35))), 2.2)
sun(Euler((math.radians(120), 0, math.radians(150))), 1.0)
sun(Euler((math.radians(85), 0, math.radians(35))), 0.8)
cam = bpy.data.cameras.new("c")
cam.lens = 70
cob = bpy.data.objects.new("c", cam)
bpy.context.collection.objects.link(cob)
sc.camera = cob
views = [
("full_front", Vector((0.0, -2.05, 0.50)), Euler((math.radians(90), 0, 0))),
("full_40", Vector((-1.35, -1.55, 0.50)), Euler((math.radians(90), 0, math.radians(-41)))),
("full_back", Vector((0.0, 2.05, 0.50)), Euler((math.radians(90), 0, math.radians(180)))),
("chest", Vector((0.0, -0.85, 0.70)), Euler((math.radians(90), 0, 0))),
("hip", Vector((0.0, -0.85, 0.46)), Euler((math.radians(90), 0, 0))),
]
for name, loc, rot in views:
cob.location = loc
cob.rotation_euler = rot
sc.render.filepath = os.path.join(OUT, f"{name}.png")
bpy.ops.render.render(write_still=True)
print(f"rendered {name}", flush=True)
print("BEAUTY_DONE")