feat: clothing lane, character sources, and DCC bridges

Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-06 15:55:43 -07:00
parent 3363209cac
commit 3ba86b2ea8
558 changed files with 68622 additions and 8 deletions
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# Lena blue A-line skirt -- WORKING recipe (verified 2026-07-30, result:
# tools/tailor/lena_skirt_v1.zprj + lena_skirt_v1_garment.fbx/.obj).
# Run inside a bridge session (fresh scene; imports the avatar itself):
# python tools/md_bridge.py --file tools/tailor/md_skirt_v1.py --timeout 500
#
# BOTTOMS LESSONS (tee lessons in md_tee_v1.py still apply):
# - Elastic waist during the drape KILLS it (cinches before the panels wrap
# the body; garment slides off a hip). Hold bottoms up by TENSION instead:
# garment waist (2x500=1000mm) < hip circ (1095mm) -- fabric stretch lets
# it sit snug. Enable elastic only after full settle, if at all.
# - Strengthen through the WHOLE settle (250 frames), relax only ~50 at the
# end -- soft fabric rolls into a bunch at the waist otherwise.
# - Drape each garment ALONE in a fresh scene: a second garment (even
# frozen) grabs and inverts the new one. Game exports are per-garment
# anyway; outfit photos are the only reason to co-drape, do those last.
# - New-fabric creation: fabric_api.AddFabric(r"<path>.zfab") -- a NAME
# string silently fails and index 0 is the DEFAULT fabric shared by every
# pattern (coloring it dyes everything). Assign via
# pattern_api.SetPatternPieceFabricIndex(pattern, fabric) --
# AssignFabricToPattern returns False for every arg order tried.
# - SHORTS (crotch bifurcation) are NOT solved: 2-panel notch construction
# twists (fabric can't thread between the touching thighs; every seam
# direction parity tried). Next approach: 4 panels arranged on the
# per-LEG arrangement points (Leg_Front_L/R, Leg_Back_L/R) so fabric
# starts wrapped around each thigh.
import os
import tempfile
report = {}
AVATAR_FBX = r"C:\Users\Jeremy\tinqs\animation\tools\tailor\avatar\Lena_QuatSkin_Avatar.fbx"
ZFAB = r"C:\Users\Public\Documents\MarvelousDesigner\New Assets\Fabric\(Default for Simulation).zfab"
BLUE = (0.13, 0.3, 0.75, 1.0)
utility_api.NewProject()
op = ApiTypes.ImportExportOption()
op.scale = 10.0
op.bAddArrangementPoints = True
op.bAutoTranslate = True
report["avatar"] = import_api.ImportFBX(AVATAR_FBX, op)
def skirt_panel(dx):
# y+ is UP: waist edge (500) at top, flared hem (700) at bottom.
pts = [(100.0, 350.0), (600.0, 350.0), (700.0, 0.0), (0.0, 0.0)]
return pattern_api.CreatePatternWithPoints([(x + dx, y, 0) for (x, y) in pts])
sf = skirt_panel(0.0)
sb = skirt_panel(900.0)
pattern_api.AddSeamlinePairGroup(sf, 1, sb, 1, False, False) # side seams
pattern_api.AddSeamlinePairGroup(sf, 3, sb, 3, False, False)
fab = fabric_api.AddFabric(ZFAB)
fabric_api.SetFabricPBRMaterialBaseColor(fab, 0, *BLUE)
for p in (sf, sb):
pattern_api.SetPatternPieceFabricIndex(p, fab)
arr = {a["ArrangementName"]: int(a["ArrangementIndex"])
for a in pattern_api.GetArrangementList()}
pattern_api.SetArrangement(sf, arr["Body_Front_Waist"])
pattern_api.SetArrangement(sb, arr["Body_Back_Waist"])
pattern_api.SetArrangementPosition(sf, 50, 40, 50)
pattern_api.SetArrangementPosition(sb, 0, 40, 50)
pattern_api.SetPatternStrengthen(sf, True)
pattern_api.SetPatternStrengthen(sb, True)
utility_api.ResetClothArrangement()
report["sim1"] = utility_api.Simulate(250)
pattern_api.SetPatternStrengthen(sf, False)
pattern_api.SetPatternStrengthen(sb, False)
report["sim2"] = utility_api.Simulate(50)
utility_api.Refresh3DWindow()
snap = os.path.join(tempfile.gettempdir(), "tinqs_md_skirt_final.png")
export_api.ExportSnapshot3D(snap)
report["snap"] = snap
result = report