feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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{
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"source": "C:\\Users\\Jeremy\\tinqs\\ariki-game\\assets\\quaternius\\derived-bodies\\Ariki_Female_QuatSkin.glb",
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"units": "meters (glTF)",
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"height_total": 1.777,
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"chest_circ": 1.0834,
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"chest_z": 1.2636,
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"waist_circ": 0.6747,
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"waist_z": 1.0888,
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"hip_circ": 1.0947,
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"hip_z": 0.9455,
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"thigh_circ": 0.8421,
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"thigh_z": 0.8652,
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"neck_circ": 0.3923,
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"neck_z": 1.4568,
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"bicep_circ": 0.417,
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"shoulder_width": 0.3193,
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"arm_len_shoulder_to_wrist": 0.5148,
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"nape_to_pelvis": 0.4808,
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"crotch_height": 0.9455,
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"pelvis_height": 0.9318,
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"knee_height": 0.5171,
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"ankle_height": 0.1063,
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"shoulder_z": 1.3973
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}
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