feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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{
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"name": "top_test1",
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"source": "C:/Users/Jeremy/tinqs/animation/tools/tailor/lena_pari_v4_garment.fbx",
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"body": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/derived-bodies/Ariki_Female_QuatSkin_SkirtRig_4seg.glb",
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"weld_threshold": 0.0006,
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"shell_mm": 4,
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"align": {
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"top_bone": "neck_01",
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"scale_xy": 0.1,
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"scale_z": 0.1,
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"z_nudge": 0.0483,
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"xy_nudge": [
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0.0,
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0.0
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]
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},
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"parts": {
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"Top": {
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"slot": "Body",
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"islands": [
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0
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],
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"tris": 4000,
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"planar_deg": 5,
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"fit": {
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"target": "BODY_SHELL",
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"mask": "full",
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"offset_mm": 3,
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"wrap_mode": "OUTSIDE"
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},
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"weights": "dress",
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"color": [
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0.5,
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0.2,
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0.15
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],
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"texture": "../tools/tailor/textures/top_test1.png"
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}
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},
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"export": {
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"out_dir": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/outfits/test1",
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"gender": "Female",
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"set": "Test1",
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"note": "pari v4 (twisted side seam fixed with (True,True), tapered 95mm, symmetric arrangement) as the neutral-named top_test1_f. Body slot, no skirt bones."
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},
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"catalog": {
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"id": "top_test1_f",
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"displayName": "Top Test 1",
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"charisma": 0.14,
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"workSpeed": 0.01,
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"category": "ceremonial"
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},
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"min_island_verts": 40,
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"_note": "NAMING: no cultural names on test garments (Jeremy 2026-07-31) - see ariki-game/src/Character/OutfitCatalog.cs class doc.\n\nBody is the *_SkirtRig_4seg.glb copy purely so the top and bottom of this set are fitted against the SAME body the bed spawns; a Body-slot garment uses weights=dress and never touches the skirt ring, so the extra 32 joints are inert here.\n\nNo `expect` block yet - the pari has no measured penetration baseline, and its known open defect is the in-game neckline gape, which did NOT reproduce in the Blender checkpoint (so it is G6/in-game territory: attach, material or LOD, not authoring)."
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}
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