feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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{
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"name": "extends_parent",
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"source": "C:/parent/source.fbx",
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"body": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/derived-bodies/Ariki_Female_QuatSkin.glb",
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"weld_threshold": 0.0006,
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"shell_mm": 4,
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"align": {
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"top_bone": "spine_01",
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"scale_xy": 0.1,
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"scale_z": 0.1,
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"z_nudge": 0.037,
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"xy_nudge": [0.0, 0.0]
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},
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"parts": {
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"Skirt": {
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"slot": "Legs",
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"islands": [0, 1],
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"tris": 8000,
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"fit": {
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"target": "BODY_SHELL",
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"mask": "full",
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"offset_mm": 3,
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"wrap_mode": "OUTSIDE"
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},
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"weights": "surface",
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"color": [0.45, 0.35, 0.15]
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}
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},
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"export": {
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"out_dir": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/outfits/testset",
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"gender": "Female",
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"set": "TestSetParent"
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},
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"catalog": {
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"id": "testset_legs_f",
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"displayName": "Parent Skirt",
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"charisma": 0.05,
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"workSpeed": 0.04,
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"category": "casual"
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},
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"expect": {
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"islands": { "count": 2 }
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},
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"min_island_verts": 40,
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"_note": "Fixture for garment.py --selftest ONLY. Not a real garment; never built."
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}
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