feat: clothing lane, character sources, and DCC bridges

Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-06 15:55:43 -07:00
parent 3363209cac
commit 3ba86b2ea8
558 changed files with 68622 additions and 8 deletions
@@ -0,0 +1,27 @@
import bpy
import sys
import os
argv = sys.argv
argv = argv[argv.index("--") + 1:]
output_path = argv[0]
print(f"Importing {output_path}...")
bpy.ops.import_scene.gltf(filepath=output_path)
obj = bpy.context.selected_objects[0]
print(f"Imported object: {obj.name}")
print(f"Vertices: {len(obj.data.vertices)}")
# Merge by distance to fix UV seams
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.remove_doubles(threshold=0.00001)
bpy.ops.object.mode_set(mode='OBJECT')
print(f"After merge: {len(obj.data.vertices)}")
# Save
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/01_imported.blend")
print("Saved 01_imported.blend")
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import bpy
import numpy as np
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/01_imported.blend")
obj = bpy.context.selected_objects[0]
print(f"Working on {obj.name}")
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
import bmesh
bm = bmesh.new()
bm.from_mesh(mesh)
bm.edges.ensure_lookup_table()
boundary_edges = [e for e in bm.edges if e.is_boundary]
print(f"Total boundary edges: {len(boundary_edges)}")
hems = [
{"name": "bra_band", "z": 0.637, "width": 0.005},
{"name": "armholes", "z": 0.685, "width": 0.005},
{"name": "neckline", "z": 0.734, "width": 0.005},
{"name": "briefs_waist", "z": 0.588, "width": 0.005},
{"name": "leg_openings", "z": 0.490, "width": 0.005}
]
for hem in hems:
z_min = hem["z"] - hem["width"]
z_max = hem["z"] + hem["width"]
count = 0
for e in boundary_edges:
v1 = e.verts[0].co.z
v2 = e.verts[1].co.z
if z_min <= v1 <= z_max or z_min <= v2 <= z_max:
count += 1
print(f"{hem["name"]} ({hem["z"]:.3f}): {count} boundary edges")
z_thigh_min, z_thigh_max = 0.28, 0.34
thigh_count = 0
for e in boundary_edges:
v1 = e.verts[0].co.z
v2 = e.verts[1].co.z
if z_thigh_min <= v1 <= z_thigh_max or z_thigh_min <= v2 <= z_thigh_max:
thigh_count += 1
print(f"Control band (thigh 0.28-0.34): {thigh_count} boundary edges")
bm.free()
@@ -0,0 +1,28 @@
import bpy
import bmesh
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/01_imported.blend")
obj = bpy.context.selected_objects[0]
print(f"Working on {obj.name}")
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="DESELECT")
bm = bmesh.from_edit_mesh(mesh)
bm.edges.ensure_lookup_table()
for e in bm.edges:
if e.is_boundary:
e.select = True
print(f"Selected {len([e for e in bm.edges if e.select])} boundary edges")
bpy.ops.mesh.remove_doubles(threshold=0.001)
bpy.ops.object.mode_set(mode="OBJECT")
print("Welding complete.")
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/02_welded.blend")
print("Saved 02_welded.blend")
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@@ -0,0 +1,42 @@
import bpy
import numpy as np
import bmesh
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/02_welded.blend")
obj = bpy.context.selected_objects[0]
print(f"Working on {obj.name}")
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
# Get coordinates
verts = mesh.vertices
coords = np.zeros(len(verts) * 3, dtype=np.float32)
verts.foreach_get("co", coords)
coords = coords.reshape(-1, 3)
# Define Hem Z-bands
hems = [
{"name": "bra_band", "z": 0.637, "width": 0.005},
{"name": "armholes", "z": 0.685, "width": 0.005},
{"name": "neckline", "z": 0.734, "width": 0.005},
{"name": "briefs_waist", "z": 0.588, "width": 0.005},
{"name": "leg_openings", "z": 0.490, "width": 0.005}
]
# Identify vertices in hem bands
hem_indices = set()
for hem in hems:
z_min = hem["z"] - hem["width"]
z_max = hem["z"] + hem["width"]
mask = (coords[:, 2] >= z_min) & (coords[:, 2] <= z_max)
indices = np.where(mask)[0]
hem_indices.update(indices)
print(f"{hem["name"]}: {len(indices)} vertices")
print(f"Total vertices in hem bands: {len(hem_indices)}")
# Store indices for next step
np.save("characters/female/lena_nude/hires_work/hem_indices.npy", np.array(list(hem_indices)))
print("Saved hem_indices.npy")
@@ -0,0 +1,53 @@
import bpy
import sys
import os
import numpy as np
import math
sys.path.append(os.getcwd())
bpy.ops.wm.open_mainfile(filepath='characters/female/lena_nude/hires_work/02_welded.blend')
obj = bpy.context.active_object
mesh = obj.data
verts = np.empty(len(mesh.vertices) * 3, dtype=np.float32)
mesh.vertices.foreach_get('co', verts)
verts = verts.reshape(-1, 3)
z = verts[:, 2]
y = verts[:, 1]
x = verts[:, 0]
print('--- Sculpting Breasts (V2) ---')
center_z = 0.62
apex_x_l = -0.035
apex_x_r = 0.035
chest_wall_y = -0.1565
target_proj = 0.048
print(f'Targeting Z={center_z} with proj {target_proj}')
radius_x = 0.040
radius_z = 0.050
def breast_influence(vx, vz, cx, cz, rx, rz):
dx = (vx - cx) / rx
dz = (vz - cz) / rz
return dx*dx + dz*dz
influence_l = breast_influence(x, z, apex_x_l, center_z, radius_x, radius_z)
influence_r = breast_influence(x, z, apex_x_r, center_z, radius_x, radius_z)
mask_l = influence_l < 1.0
mask_r = influence_r < 1.0
def falloff(u):
return (1.0 - u)**1.5
disp_l = falloff(influence_l[mask_l]) * target_proj
disp_r = falloff(influence_r[mask_r]) * target_proj
direction = np.array([0, -1, 0], dtype=np.float32)
verts[mask_l] += direction * disp_l[:, np.newaxis]
verts[mask_r] += direction * disp_r[:, np.newaxis]
print('Applying Cleavage (Strong Push)')
cleavage_mask = (np.abs(x) < 0.015) & (z > 0.58) & (z < 0.66)
if np.any(cleavage_mask):
c_y = y[cleavage_mask]
c_z = z[cleavage_mask]
c_x = x[cleavage_mask]
dist_from_center = np.abs(c_x)
push_strength = 0.025 * (1.0 - dist_from_center/0.015)
push_strength = np.maximum(push_strength, 0)
verts[cleavage_mask, 0] += np.sign(c_x) * push_strength
mesh.vertices.foreach_set('co', verts.ravel())
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath='characters/female/lena_nude/hires_work/03_sculpted.blend')
print('Saved 03_sculpted.blend')
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import bpy
import numpy as np
import bmesh
from mathutils.kdtree import KDTree
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/02_welded.blend")
obj = bpy.context.selected_objects[0]
print(f"Working on {obj.name}")
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
verts = mesh.vertices
coords = np.zeros(len(verts) * 3, dtype=np.float32)
verts.foreach_get("co", coords)
coords = coords.reshape(-1, 3)
hem_indices = np.load("characters/female/lena_nude/hires_work/hem_indices.npy")
print(f"Loaded {len(hem_indices)} hem vertices")
hems = [
{"z": 0.637, "w": 0.005},
{"z": 0.685, "w": 0.005},
{"z": 0.734, "w": 0.005},
{"z": 0.588, "w": 0.005},
{"z": 0.490, "w": 0.005}
]
is_hem = np.zeros(len(coords), dtype=bool)
for h in hems:
mask = (coords[:, 2] >= h["z"] - h["w"]) & (coords[:, 2] <= h["z"] + h["w"])
is_hem |= mask
skin_indices = np.where(~is_hem)[0]
print(f"Found {len(skin_indices)} skin vertices")
kd = KDTree(len(skin_indices))
for i, idx in enumerate(skin_indices):
kd.insert(coords[idx], i)
kd.balance()
print("KDTree built.")
new_coords = coords.copy()
count = 0
for idx in hem_indices:
co = coords[idx]
# find_n returns a list of (Vector, index, distance)
neighbors = kd.find_n(co, 5)
if neighbors:
avg_pos = np.mean([n[0] for n in neighbors], axis=0)
new_coords[idx] = co * 0.5 + avg_pos * 0.5
count += 1
if count % 5000 == 0:
print(f"Processed {count}/{len(hem_indices)}")
verts.foreach_set("co", new_coords.flatten())
mesh.update()
print("Smoothing complete.")
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/03_smoothed.blend")
print("Saved 03_smoothed.blend")
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import bpy
import numpy as np
import bmesh
from mathutils.kdtree import KDTree
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/03_smoothed.blend")
obj = bpy.context.selected_objects[0]
print("Working on " + obj.name)
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
verts = mesh.vertices
coords = np.zeros(len(verts) * 3, dtype=np.float32)
verts.foreach_get("co", coords)
coords = coords.reshape(-1, 3)
z_min_chest = 0.64
z_max_chest = 0.74
mask_chest = (coords[:, 2] >= z_min_chest) & (coords[:, 2] <= z_max_chest)
chest_indices = np.where(mask_chest)[0]
print("Chest region vertices: " + str(len(chest_indices)))
target_apex_z = 0.688
target_apex_x = 0.035
target_projection = 0.034
y_vals = coords[mask_chest, 1]
print("Y range in chest band: " + str(y_vals.min()) + " to " + str(y_vals.max()))
chest_wall_y = np.percentile(y_vals, 25)
print("Estimated Chest Wall Y: " + str(chest_wall_y))
new_coords = coords.copy()
mask_front = coords[:, 1] > chest_wall_y
active_indices = np.where(mask_chest & mask_front)[0]
print("Active vertices to sculpt: " + str(len(active_indices)))
centers = [
np.array([-target_apex_x, 0, target_apex_z]),
np.array([target_apex_x, 0, target_apex_z])
]
radii = np.array([0.04, 0.04, 0.06])
for idx in active_indices:
v = coords[idx]
dists = [np.linalg.norm(v - c) for c in centers]
nearest_center_idx = np.argmin(dists)
center = centers[nearest_center_idx]
delta = v - center
norm_dist = np.sqrt(np.sum((delta / radii)**2))
if norm_dist < 1.0:
u = delta / radii
term = 1.0 - u[0]**2 - u[2]**2
if term > 0:
y_offset = target_projection * np.sqrt(term)
target_y = center[1] + y_offset
blend = 1.0 - norm_dist
blend = max(0, min(1, blend))
current_y = v[1]
new_y = current_y * (1 - blend) + target_y * blend
if new_y > current_y:
new_coords[idx, 1] = new_y
verts.foreach_set("co", new_coords.flatten())
mesh.update()
print("Breast sculpting complete.")
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/04_sculpted.blend")
print("Saved 04_sculpted.blend")
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@@ -0,0 +1,38 @@
import bpy
import sys
import os
import numpy as np
sys.path.append(os.getcwd())
bpy.ops.wm.open_mainfile(filepath='characters/female/lena_nude/hires_work/03_sculpted.blend')
obj = bpy.context.active_object
mesh = obj.data
verts = np.empty(len(mesh.vertices) * 3, dtype=np.float32)
mesh.vertices.foreach_get('co', verts)
verts = verts.reshape(-1, 3)
z = verts[:, 2]
y = verts[:, 1]
x = verts[:, 0]
print('--- Verification ---')
apex_z = 0.688
apex_x_l = -0.035
apex_x_r = 0.035
delta = 0.01
mask_l = (np.abs(x - apex_x_l) < delta) & (np.abs(z - apex_z) < delta)
mask_r = (np.abs(x - apex_x_r) < delta) & (np.abs(z - apex_z) < delta)
y_apex_l = y[mask_l].min() if np.any(mask_l) else None
y_apex_r = y[mask_r].min() if np.any(mask_r) else None
print(f'Apex Y (L): {y_apex_l}')
print(f'Apex Y (R): {y_apex_r}')
chest_wall_y = -0.1565
proj_l = abs(y_apex_l - chest_wall_y) if y_apex_l else 0
proj_r = abs(y_apex_r - chest_wall_y) if y_apex_r else 0
print(f'Projection (L): {proj_l}')
print(f'Projection (R): {proj_r}')
sternum_mask = (np.abs(x) < 0.001) & (np.abs(z - apex_z) < 0.005)
y_sternum = y[sternum_mask].min() if np.any(sternum_mask) else None
print(f'Sternum Y at apex Z: {y_sternum}')
cleavage_depth = abs(y_sternum - y_apex_l) if (y_sternum and y_apex_l) else 0
print(f'Cleavage Depth: {cleavage_depth}')
print('--- Checks ---')
print(f'Proj Gate (0.036-0.044): {0.036 <= proj_l <= 0.044}')
print(f'Cleavage Gate (>0.015): {cleavage_depth > 0.015}')
@@ -0,0 +1,70 @@
import bpy
import numpy as np
import bmesh
from mathutils.kdtree import KDTree
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/04_sculpted.blend")
obj = bpy.context.selected_objects[0]
print("Working on " + obj.name)
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
verts = mesh.vertices
coords = np.zeros(len(verts) * 3, dtype=np.float32)
verts.foreach_get("co", coords)
coords = coords.reshape(-1, 3)
# Define Crotch Region
# Waistband z=0.588, Leg openings z=0.490
# We want to smooth the region between z=0.45 and z=0.60
z_min_crotch = 0.45
z_max_crotch = 0.60
mask_crotch = (coords[:, 2] >= z_min_crotch) & (coords[:, 2] <= z_max_crotch)
crotch_indices = np.where(mask_crotch)[0]
print("Crotch region vertices: " + str(len(crotch_indices)))
# Identify the "inner" vertices (between legs)
# These are vertices with low |x| and low y (front to back)
# We will smooth them towards the median of the region to remove detail
# Simple approach: Smooth all vertices in this band towards their local average
# This will flatten the crotch and remove the briefs waistband/leg rims
new_coords = coords.copy()
# We will use a simple box blur for robustness
# For each vertex, average with neighbors in a small radius
# Since we don't have topology easily, we use KDTree again
kd = KDTree(len(crotch_indices))
for i, idx in enumerate(crotch_indices):
kd.insert(coords[idx], i)
kd.balance()
print("KDTree built for crotch.")
# Smooth factor
alpha = 0.5
radius = 0.02
count = 0
for idx in crotch_indices:
co = coords[idx]
neighbors = kd.find_range(co, radius)
if neighbors:
avg_pos = np.mean([n[0] for n in neighbors], axis=0)
new_coords[idx] = co * (1 - alpha) + avg_pos * alpha
count += 1
if count % 5000 == 0:
print("Processed " + str(count) + "/" + str(len(crotch_indices)))
verts.foreach_set("co", new_coords.flatten())
mesh.update()
print("Crotch smoothing complete.")
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/05_crotch_smoothed.blend")
print("Saved 05_crotch_smoothed.blend")
@@ -0,0 +1,99 @@
import bpy
import numpy as np
import bmesh
from mathutils.kdtree import KDTree
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/05_crotch_smoothed.blend")
obj = bpy.context.selected_objects[0]
print("Working on " + obj.name)
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
verts = mesh.vertices
coords = np.zeros(len(verts) * 3, dtype=np.float32)
verts.foreach_get("co", coords)
coords = coords.reshape(-1, 3)
uvs = mesh.uv_layers.active.data
uv_coords = np.zeros(len(uvs) * 2, dtype=np.float32)
uvs.foreach_get("uv", uv_coords)
uv_coords = uv_coords.reshape(-1, 2)
img = bpy.data.images["lena+glb_basecolor.jpg"]
pixels = np.array(img.pixels[:], dtype=np.float32)
pixels = pixels.reshape(img.size[1], img.size[0], 4)
z_min_bra = 0.64
z_max_bra = 0.74
z_min_briefs = 0.45
z_max_briefs = 0.60
chest_wall_y = -0.01787954
mask_bra = (coords[:, 2] >= z_min_bra) & (coords[:, 2] <= z_max_bra) & (coords[:, 1] > chest_wall_y)
mask_briefs = (coords[:, 2] >= z_min_briefs) & (coords[:, 2] <= z_max_briefs)
bra_indices = np.where(mask_bra)[0]
briefs_indices = np.where(mask_briefs)[0]
print("Bra vertices: " + str(len(bra_indices)))
print("Briefs vertices: " + str(len(briefs_indices)))
mask_skin = ~(mask_bra | mask_briefs)
skin_indices = np.where(mask_skin)[0]
print("Skin vertices: " + str(len(skin_indices)))
kd = KDTree(len(skin_indices))
for i, idx in enumerate(skin_indices):
kd.insert(coords[idx], i)
kd.balance()
loops = mesh.loops
loop_verts = np.zeros(len(loops), dtype=np.int32)
loops.foreach_get("vertex_index", loop_verts)
loop_uvs = uv_coords
all_garment_indices = np.concatenate((bra_indices, briefs_indices))
is_garment_loop = np.isin(loop_verts, all_garment_indices)
garment_loop_indices = np.where(is_garment_loop)[0]
print("Garment loops: " + str(len(garment_loop_indices)))
new_pixels = pixels.copy()
skin_loop_indices = np.where(~is_garment_loop)[0]
skin_loop_verts = loop_verts[skin_loop_indices]
skin_loop_uvs = loop_uvs[skin_loop_indices]
vert_to_uv = {}
for i in range(len(skin_loop_indices)):
v_idx = skin_loop_verts[i]
if v_idx not in vert_to_uv:
vert_to_uv[v_idx] = skin_loop_uvs[i]
count = 0
for loop_idx in garment_loop_indices:
v_idx = loop_verts[loop_idx]
v_co = coords[v_idx]
_, skin_v_idx, _ = kd.find_n(v_co, 1)[0]
if skin_v_idx in vert_to_uv:
uv = vert_to_uv[skin_v_idx]
px = int(uv[0] * (img.size[0] - 1))
py = int(uv[1] * (img.size[1] - 1))
px = max(0, min(img.size[0]-1, px))
py = max(0, min(img.size[1]-1, py))
color = pixels[py, px]
current_uv = loop_uvs[loop_idx]
cpx = int(current_uv[0] * (img.size[0] - 1))
cpy = int(current_uv[1] * (img.size[1] - 1))
cpx = max(0, min(img.size[0]-1, cpx))
cpy = max(0, min(img.size[1]-1, cpy))
new_pixels[cpy, cpx] = color
count += 1
if count % 5000 == 0:
print("Processed " + str(count) + "/" + str(len(garment_loop_indices)))
img.pixels[:] = new_pixels.flatten()
print("Texture repaint complete.")
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/06_textured.blend")
print("Saved 06_textured.blend")
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import bpy
import numpy as np
import bmesh
from mathutils.kdtree import KDTree
bpy.ops.wm.open_mainfile(filepath="characters/female/lena_nude/hires_work/06_textured.blend")
obj = bpy.context.selected_objects[0]
print("Working on " + obj.name)
mesh = obj.data
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="OBJECT")
# Neutralise Normal Map
norm_img = bpy.data.images["lena+glb_normal.jpg"]
norm_pixels = np.array(norm_img.pixels[:], dtype=np.float32)
norm_pixels = norm_pixels.reshape(norm_img.size[1], norm_img.size[0], 4)
# Flat normal is 128, 128, 255 (0.5, 0.5, 1.0)
norm_pixels[:, :, 0] = 0.5
norm_pixels[:, :, 1] = 0.5
norm_pixels[:, :, 2] = 1.0
norm_img.pixels[:] = norm_pixels.flatten()
print("Normal map neutralised.")
# Neutralise Roughness/Metallic Map
rm_img = bpy.data.images["lena+glb_rm.jpg"]
rm_pixels = np.array(rm_img.pixels[:], dtype=np.float32)
rm_pixels = rm_pixels.reshape(rm_img.size[1], rm_img.size[0], 4)
# Set to skin-like roughness (e.g. 0.5)
rm_pixels[:, :, 0] = 0.5
rm_img.pixels[:] = rm_pixels.flatten()
print("RM map neutralised.")
# Save
bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
bpy.ops.wm.save_as_mainfile(filepath="characters/female/lena_nude/hires_work/07_final.blend")
print("Saved 07_final.blend")
@@ -0,0 +1,8 @@
import bpy
import sys
import os
sys.path.append(os.getcwd())
bpy.ops.wm.open_mainfile(filepath='characters/female/lena_nude/hires_work/07_final.blend')
obj = bpy.context.active_object
print(f'Verts: {len(obj.data.vertices)}')
print(f'Tris: {len(obj.data.loop_triangles)}')
@@ -0,0 +1,140 @@
===== GLM agent start 2026-08-04 23:19:01 model=glm-4.6 budget=180.0min =====
--- step 1 (180 min left) ---
COMMAND: mkdir -p characters/female/lena_nude/hires_work/review
[output]
exit=0
(no output)
--- step 2 (180 min left) ---
COMMAND: cp characters/originals/female/lena_sculpt_glb_v01.glb characters/female/lena_nude/hires_work/lena_sculpt_glb_v01.glb
[output]
exit=0
(no output)
--- step 3 (180 min left) ---
COMMAND: python -c "import sys; print(sys.version)" 2>&1 | head -1 || /c/Program\ Files/Blender\ Foundation/Blender\ 5.1/blender.exe --background --python-expr "import sys; print(sys.version)" 2>&1 | head -1
[output]
exit=0
3.12.10 (tags/v3.12.10:0cc8128, Apr 8 2025, 12:21:36) [MSC v.1943 64 bit (AMD64)]
--- step 4 (180 min left) ---
COMMAND: cat > characters/female/lena_nude/hires_work/01_import_and_merge.py << 'EOF'
import bpy
import sys
import os
import numpy as np
# Args
work_dir = sys.argv[-1]
source_glb = os.path.join(work_dir, "lena_sculpt_glb_v01.glb")
blend_path = os.path.join(work_dir, "step01_merged.blend")
# Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
# Import
bpy.ops.import_scene.gltf(filepath=source_glb)
obj = bpy.context.selected_objects[0]
obj.name = "Lena_Sculpt_Work"
# Merge by distance to close UV seams
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
# Threshold 1e-5 as suggested
bpy.ops.mesh.remove_doubles(threshold=1e-5)
bpy.ops.object.mode_set(mode='OBJECT')
# Save
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
print(f"Saved {blend_path}")
print(f"Verts: {len(obj.data.vertices)}")
EOF
COMMAND: "/c/Program Files/Blender Foundation/Blender 5.1/blender.exe" --background --python characters/female/lena_nude/hires_work/01_import_and_merge.py -- characters/female/lena_nude/hires_work
===== GLM agent start 2026-08-04 23:19:37 model=glm-4.6 budget=180.0min =====
--- step 1 (180 min left) ---
COMMAND: mkdir -p characters/female/lena_nude/hires_work/review
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 2 (180 min left) ---
COMMAND: mkdir -p characters/female/lena_nude/hires_work/review && cp characters/originals/female/lena_sculpt_glb_v01.glb characters/female/lena_nude/hires_work/lena_sculpt_glb_v01.glb
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 3 (180 min left) ---
COMMAND: ls -la characters/originals/female/ | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 4 (180 min left) ---
COMMAND: pwd && ls -la
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 5 (180 min left) ---
COMMAND: git ls-files | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 6 (180 min left) ---
COMMAND: find . -name "lena_sculpt_glb_v01.glb" 2>/dev/null | head -5
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 7 (180 min left) ---
COMMAND: ls -R . | grep -i "lena_sculpt" | head -10
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 8 (180 min left) ---
COMMAND: ls -la characters/ 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 9 (180 min left) ---
COMMAND: ls -la . 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 10 (180 min left) ---
COMMAND: ls -la /c/animation/ 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 11 (180 min left) ---
COMMAND: ls -la /c/ 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 12 (180 min left) ---
COMMAND: ls -la / 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 13 (180 min left) ---
COMMAND: cmd.exe /c "dir C:\ /b" 2>&1 | head -20
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 14 (180 min left) ---
COMMAND: python -c "import os; print(os.getcwd())" 2>&1
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 15 (180 min left) ---
COMMAND: echo "test" 2>&1
[output]
exit=HARNESS_ERROR FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)
--- step 16 (180 min left) ---
DONE: I am unable to execute any shell commands. The environment is returning `FileNotFoundError(2, 'The system cannot find the file specified', None, 2, None)` for every command attempted, including basic built-ins like `pwd`, `ls`, and `echo`. This indicates a fundamental issue with the shell execution environment or the working directory path. I cannot proceed with the task without the ability to run commands.
===== agent reported DONE =====
===== GLM agent end 2026-08-04 23:20:03 =====
File diff suppressed because it is too large Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,46 @@
import bpy
import sys
import os
import numpy as np
import bmesh
sys.path.append(os.getcwd())
bpy.ops.wm.open_mainfile(filepath='characters/female/lena_nude/hires_work/03_sculpted.blend')
obj = bpy.context.active_object
mesh = obj.data
verts = np.empty(len(mesh.vertices) * 3, dtype=np.float32)
mesh.vertices.foreach_get('co', verts)
verts = verts.reshape(-1, 3)
z = verts[:, 2]
y = verts[:, 1]
x = verts[:, 0]
print('--- Verification ---')
apex_z_target = 0.688
apex_mask = (z > apex_z_target - 0.01) & (z < apex_z_target + 0.01)
if np.any(apex_mask):
apex_y = y[apex_mask]
apex_x = x[apex_mask]
min_y = np.min(apex_y)
print(f'Apex Z range: {np.min(z[apex_mask]):.3f} - {np.max(z[apex_mask]):.3f}')
print(f'Apex Y (front-most): {min_y:.4f}')
print(f'Apex X range: {np.min(apex_x):.3f} to {np.max(apex_x):.3f}')
chest_wall_y = -0.1565
proj = abs(min_y - chest_wall_y)
print(f'Projection: {proj:.4f} (Target 0.036-0.044)')
else:
print('No vertices found at apex Z.')
print('--- Cleavage Check ---')
sternum_mask = (np.abs(x) < 0.005) & (z > 0.65) & (z < 0.72)
if np.any(sternum_mask):
sternum_y = y[sternum_mask]
sternum_z = z[sternum_mask]
min_idx = np.argmin(sternum_y)
print(f'Sternum at apex Z ({apex_z_target}): Y={sternum_y[min_idx]:.4f}')
print(f'Gap to Apex: {min_y - sternum_y[min_idx]:.4f} (Target > 0.015)')
else:
print('No sternum vertices found.')
print('--- Boundary Check ---')
bm = bmesh.new()
bm.from_mesh(mesh)
bm.edges.ensure_lookup_table()
boundary_edges = [e for e in bm.edges if e.is_boundary]
print(f'Open boundary edges: {len(boundary_edges)}')
@@ -0,0 +1,49 @@
import bpy
import sys
import os
import numpy as np
import bmesh
sys.path.append(os.getcwd())
bpy.ops.wm.open_mainfile(filepath='characters/female/lena_nude/hires_work/07_final.blend')
obj = bpy.context.active_object
mesh = obj.data
verts = np.empty(len(mesh.vertices) * 3, dtype=np.float32)
mesh.vertices.foreach_get('co', verts)
verts = verts.reshape(-1, 3)
z = verts[:, 2]
y = verts[:, 1]
x = verts[:, 0]
print('--- Breast Shape Check ---')
apex_z_target = 0.688
apex_mask = (z > apex_z_target - 0.01) & (z < apex_z_target + 0.01)
if np.any(apex_mask):
apex_y = y[apex_mask]
apex_x = x[apex_mask]
min_y = np.min(apex_y)
print(f'Apex Z range: {np.min(z[apex_mask]):.3f} - {np.max(z[apex_mask]):.3f}')
print(f'Apex Y (front-most): {min_y:.4f} (Target: < -0.1205)')
print(f'Apex X range: {np.min(apex_x):.3f} to {np.max(apex_x):.3f}')
else:
print('No vertices found at apex Z.')
print('--- Cleavage Check ---')
sternum_mask = (np.abs(x) < 0.005) & (z > 0.65) & (z < 0.72)
if np.any(sternum_mask):
sternum_y = y[sternum_mask]
sternum_z = z[sternum_mask]
min_idx = np.argmin(sternum_y)
print(f'Sternum at apex Z ({apex_z_target}): Y={sternum_y[min_idx]:.4f}')
print(f'Gap to Apex: {min_y - sternum_y[min_idx]:.4f} (Target > 0.015)')
else:
print('No sternum vertices found.')
print('--- Boundary Check ---')
bm = bmesh.new()
bm.from_mesh(mesh)
bm.edges.ensure_lookup_table()
boundary_edges = [e for e in bm.edges if e.is_boundary]
print(f'Open boundary edges: {len(boundary_edges)}')
print('--- Hems Z-band Check ---')
bands = [(0.485, 0.495), (0.583, 0.593), (0.632, 0.642), (0.680, 0.690), (0.729, 0.739)]
for low, high in bands:
mask = (z >= low) & (z <= high)
count = np.sum(mask)
print(f'Z {low:.3f}-{high:.3f}: {count} verts')