feat: clothing lane, character sources, and DCC bridges

Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-06 15:55:43 -07:00
parent 3363209cac
commit 3ba86b2ea8
558 changed files with 68622 additions and 8 deletions
@@ -0,0 +1,47 @@
00:01.922 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\10_welded.blend"
[seam 0.7s] basecolor 'lena+glb_basecolor.jpg' 4096x4096
[seam 2.9s] sampled per-loop colour
[seam 3.3s] seam vertices: 14047 (max copies 8)
=== COLOUR STEP ACROSS CHART BORDERS ===
(max channel difference between copies of the SAME body point in different charts)
seam p50 0.0082
seam p75 0.0173
seam p90 0.0439
seam p95 0.0810
seam p99 0.2310
seam mean 0.0208 >0.02: 21.0% >0.05: 8.9% >0.10: 3.7%
NOISE floor (non-seam vertices) p50 0.0039 p95 0.0157 mean 0.0048
-> seam step is 4.3x the noise floor
worst chart pairs (count of stepped verts, mean step):
chart 3808 <-> 3941: 4 verts, mean step 0.2910
chart 3930 <-> 4190: 4 verts, mean step 0.2435
chart 3887 <-> 3892: 2 verts, mean step 0.4866
chart 3070 <-> 3072: 2 verts, mean step 0.4431
chart 4413 <-> 5038: 3 verts, mean step 0.2901
chart 1078 <-> 1220: 2 verts, mean step 0.4275
chart 956 <-> 1112: 4 verts, mean step 0.1738
chart 3453 <-> 3454: 2 verts, mean step 0.3373
chart 3431 <-> 3941: 2 verts, mean step 0.3288
chart 2512 <-> 2924: 1 verts, mean step 0.6345
chart 3744 <-> 3891: 1 verts, mean step 0.6196
chart 3735 <-> 3736: 2 verts, mean step 0.3039
=== TONE BY REGION (mean RGB, and r-g redness) ===
head n= 39032 RGB 0.710 0.480 0.298 r-g 0.229 luma 0.496
neck/upper chest n= 57953 RGB 0.665 0.366 0.230 r-g 0.299 luma 0.420
breast band n= 75298 RGB 0.688 0.402 0.243 r-g 0.286 luma 0.444
belly n= 45526 RGB 0.706 0.468 0.281 r-g 0.238 luma 0.485
hip/crotch n= 61297 RGB 0.690 0.402 0.249 r-g 0.288 luma 0.447
upper arm n= 31667 RGB 0.718 0.479 0.284 r-g 0.239 luma 0.493
forearm n= 48343 RGB 0.698 0.377 0.228 r-g 0.322 luma 0.434
hand n= 30305 RGB 0.683 0.336 0.203 r-g 0.346 luma 0.407
thigh n= 79601 RGB 0.696 0.402 0.247 r-g 0.295 luma 0.448
shin n= 45958 RGB 0.693 0.391 0.240 r-g 0.302 luma 0.442
foot n= 69202 RGB 0.650 0.300 0.186 r-g 0.350 luma 0.379
(belly r-g = 0.238 is the reference 'plain skin' redness)
SEAM_PROBE_DONE
Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34)
Blender quit