feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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00:01.734 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\seamed.blend"
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[atlas 0.0s] mesh 31964v 64957f uv layers ['UVMap_tripo', 'UVMap_atlas']
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[atlas 0.3s] source base: 'lena+glb_basecolor' 4096x4096
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[atlas 0.4s] source normal: 'lena+glb_normal' 4096x4096
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[atlas 0.6s] source rm: 'lena+glb_rm' 4096x4096
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[atlas 0.6s] base colorspace: sRGB
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[atlas 0.6s] normal colorspace: Non-Color
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[atlas 0.6s] rm colorspace: Non-Color
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[atlas 0.7s] 64957 triangles
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[atlas 0.8s] tangent frame rotation between atlases: p50 96.5 deg, p95 172.9 deg, max 180.0 deg
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[atlas 31.8s] rasterised 64388/64957 triangles -> 11529265 texels (68.7% of the atlas)
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[atlas 31.8s] skipped 569 triangles holding 122.74 cm2 of 21865 cm2 total (0.561%) — they are sub-texel slivers, covered by the padding pass
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[atlas 97.3s] padded to 12969109 texels (77.3%)
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[atlas 97.7s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_base.jpg
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[atlas 98.1s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_normal.jpg
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[atlas 98.5s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\lena_nude_atlas_rm.jpg
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[atlas 98.5s] uv layers now ['UVMap']
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Info: Saved as "reatlased.blend"
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INFO Draco mesh compression is available, use library at C:\Program Files\Blender Foundation\Blender 5.1\5.1\scripts\addons_core\io_scene_gltf2\extern_draco.dll
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12:28:48 | INFO: Starting glTF 2.0 export
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12:28:48 | INFO: Extracting primitive: meshes[0]
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12:28:48 | WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.
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12:28:48 | INFO: Primitives created: 1
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12:28:48 | INFO: Finished glTF 2.0 export in 0.09310340881347656 s
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[atlas 99.0s] EXPORTED C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\lena_nude_decimated_glb_v02.glb (5.0 MB)
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REATLAS_DONE
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Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34)
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Blender quit
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