feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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00:01.891 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\10_welded.blend"
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00:09.969 blend | Read blend: "C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\00_welded.blend"
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===== 10_welded.blend =====
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body 'tripo_node_9701d6b7-20ea-449d-8637-2fc9d4bc199c' 860389v materials=['tripo_material_9701d6b7-20ea-449d-8637-2fc9d4bc199c']
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IMG 'lena+glb_basecolor.jpg' 4096x4096 packed=True file='' mean [0.6656 0.4327 0.2466] std [0.062 0.1002 0.0658]
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IMG 'lena+glb_basecolor.jpg.002' 4096x4096 packed=True file='' mean [0.6601 0.4317 0.2562] std [0.0664 0.1041 0.0752]
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IMG 'lena+glb_basecolor.jpg.003' 4096x4096 packed=True file='' mean [0.6601 0.4317 0.2562] std [0.0664 0.1041 0.0752]
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IMG 'lena+glb_normal.jpg' 4096x4096 packed=True file='' mean [0.5001 0.4997 0.9995] std [0.0201 0.0204 0.0171]
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IMG 'lena+glb_normal.jpg.002' 4096x4096 packed=True file='' mean [0.4999 0.4997 0.9991] std [0.0268 0.0269 0.0214]
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IMG 'lena+glb_normal.jpg.003' 4096x4096 packed=True file='' mean [0.4999 0.4997 0.9991] std [0.0268 0.0269 0.0214]
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IMG 'lena+glb_rm.jpg' 4096x4096 packed=True file='' mean [1. 0.4054 0.0322] std [0.0035 0.0987 0.0198]
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IMG 'lena+glb_rm.jpg.002' 4096x4096 packed=True file='' mean [1. 0.4585 0.0304] std [0.004 0.1722 0.0204]
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IMG 'lena+glb_rm.jpg.003' 4096x4096 packed=True file='' mean [1. 0.4585 0.0304] std [0.004 0.1722 0.0204]
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MAT 'tripo_material_9701d6b7-20ea-449d-8637-2fc9d4bc199c':
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TEX_IMAGE node 'Image Texture' image='lena+glb_basecolor.jpg' -> ['Principled BSDF.Base Color']
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TEX_IMAGE node 'Image Texture.001' image='lena+glb_rm.jpg' -> ['Separate Color.Color']
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TEX_IMAGE node 'Image Texture.002' image='lena+glb_normal.jpg' -> ['Normal Map.Color']
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BSDF.Base Color <- Image Texture image='lena+glb_basecolor.jpg'
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BSDF.Normal <- Normal Map
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BSDF.Roughness <- Separate Color
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BSDF.Metallic <- Separate Color
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===== 00_welded.blend =====
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body 'tripo_node_9701d6b7-20ea-449d-8637-2fc9d4bc199c' 953966v materials=['tripo_material_9701d6b7-20ea-449d-8637-2fc9d4bc199c']
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IMG 'lena+glb_basecolor.jpg' 4096x4096 packed=True file='' mean [0.6601 0.4317 0.2562] std [0.0664 0.1041 0.0752]
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IMG 'lena+glb_normal.jpg' 4096x4096 packed=True file='' mean [0.4999 0.4997 0.9991] std [0.0268 0.0269 0.0214]
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IMG 'lena+glb_rm.jpg' 4096x4096 packed=True file='' mean [1. 0.4585 0.0304] std [0.004 0.1722 0.0204]
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MAT 'tripo_material_9701d6b7-20ea-449d-8637-2fc9d4bc199c':
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TEX_IMAGE node 'Image Texture' image='lena+glb_basecolor.jpg' -> ['Principled BSDF.Base Color']
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TEX_IMAGE node 'Image Texture.001' image='lena+glb_rm.jpg' -> ['Separate Color.Color']
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TEX_IMAGE node 'Image Texture.002' image='lena+glb_normal.jpg' -> ['Normal Map.Color']
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BSDF.Base Color <- Image Texture image='lena+glb_basecolor.jpg'
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BSDF.Normal <- Normal Map
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BSDF.Roughness <- Separate Color
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BSDF.Metallic <- Separate Color
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IMAGES_DONE
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Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34)
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Blender quit
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