feat: clothing lane, character sources, and DCC bridges

Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-06 15:55:43 -07:00
parent 3363209cac
commit 3ba86b2ea8
558 changed files with 68622 additions and 8 deletions
@@ -0,0 +1,56 @@
# Final beauty renders (textured, original materials): full front/40deg/back, chest, hip.
# blender --background --python 09_beauty.py -- <blend> <outdir>
import bpy, sys, math, os
from mathutils import Vector, Euler
argv = sys.argv[sys.argv.index("--") + 1:]
BLEND, OUT = argv[0], argv[1]
os.makedirs(OUT, exist_ok=True)
bpy.ops.wm.open_mainfile(filepath=BLEND)
for o in list(bpy.data.objects):
if o.type in ('LIGHT', 'CAMERA'):
bpy.data.objects.remove(o, do_unlink=True)
sc = bpy.context.scene
sc.render.engine = 'BLENDER_EEVEE'
sc.render.resolution_x = sc.render.resolution_y = 1200
wd = bpy.data.worlds.new("w")
wd.use_nodes = True
wd.node_tree.nodes["Background"].inputs[0].default_value = (0.22, 0.22, 0.24, 1)
sc.world = wd
def sun(rot, e):
ld = bpy.data.lights.new("s", 'SUN')
ld.energy = e
ld.use_shadow = False
lo = bpy.data.objects.new("s", ld)
lo.rotation_euler = rot
bpy.context.collection.objects.link(lo)
sun(Euler((math.radians(55), 0, math.radians(-35))), 2.2)
sun(Euler((math.radians(120), 0, math.radians(150))), 1.0)
sun(Euler((math.radians(85), 0, math.radians(35))), 0.8)
cam = bpy.data.cameras.new("c")
cam.lens = 70
cob = bpy.data.objects.new("c", cam)
bpy.context.collection.objects.link(cob)
sc.camera = cob
views = [
("full_front", Vector((0.0, -2.05, 0.50)), Euler((math.radians(90), 0, 0))),
("full_40", Vector((-1.35, -1.55, 0.50)), Euler((math.radians(90), 0, math.radians(-41)))),
("full_back", Vector((0.0, 2.05, 0.50)), Euler((math.radians(90), 0, math.radians(180)))),
("chest", Vector((0.0, -0.85, 0.70)), Euler((math.radians(90), 0, 0))),
("hip", Vector((0.0, -0.85, 0.46)), Euler((math.radians(90), 0, 0))),
]
for name, loc, rot in views:
cob.location = loc
cob.rotation_euler = rot
sc.render.filepath = os.path.join(OUT, f"{name}.png")
bpy.ops.render.render(write_still=True)
print(f"rendered {name}", flush=True)
print("BEAUTY_DONE")