feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Stage 6g: locate the surviving inner-thigh flap by camera ray-cast, melt a sphere there.
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# The flap dodged the roughness, boundary-rim, and normal-kink detectors — so aim through
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# the diagnostic camera pixel where it is visibly rendered (dbg front_tight, ~px 565,630 of
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# 1000^2) and heal whatever the ray hits. Prints the hit so the fix is auditable.
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# blender --background --python 06g_pixel_melt.py -- <in.blend> <out.blend>
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import bpy, sys, time, math
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import numpy as np
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from mathutils import Vector, Euler
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argv = sys.argv[sys.argv.index("--") + 1:]
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BLEND, OUT = argv[0], argv[1]
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t0 = time.time()
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# front_tight camera from dbg_gusset.py
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CAM_LOC = Vector((0.0, -0.55, 0.41))
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CAM_ROT = Euler((math.radians(90), 0, 0))
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LENS, SENSOR = 85.0, 36.0
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# pixels (x, y from top) in the 1000^2 render where the flap shows; a few samples across it
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PIXELS = [(560, 615), (568, 628), (575, 640), (582, 652), (562, 640), (572, 618)]
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R_MELT = 0.010
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MELT_ITERS = 200
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def log(m):
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print(f"[pix {time.time()-t0:6.1f}s] {m}", flush=True)
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bpy.ops.wm.open_mainfile(filepath=BLEND)
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ob = max([o for o in bpy.data.objects if o.type == 'MESH'],
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key=lambda o: len(o.data.vertices))
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me = ob.data
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n_v = len(me.vertices)
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co = np.empty(n_v * 3)
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me.vertices.foreach_get("co", co)
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co = co.reshape(-1, 3)
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deps = bpy.context.evaluated_depsgraph_get()
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rot = CAM_ROT.to_matrix()
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fwd = rot @ Vector((0, 0, -1))
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right = rot @ Vector((1, 0, 0))
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up = rot @ Vector((0, 1, 0))
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half = SENSOR / (2 * LENS)
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hits = []
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for px, py in PIXELS:
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ndc_x = (px / 1000.0 - 0.5) * 2
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ndc_y = (0.5 - py / 1000.0) * 2
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d = (fwd + right * (ndc_x * half) + up * (ndc_y * half)).normalized()
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ok, loc, nrm_h, fi, obj, _ = bpy.context.scene.ray_cast(deps, CAM_LOC, d)
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if ok:
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hits.append(np.array(loc))
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log(f"px({px},{py}) -> hit {np.round(np.array(loc), 4)}")
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else:
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log(f"px({px},{py}) -> MISS")
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if not hits:
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log("no hits; aborting without changes")
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bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
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bpy.ops.wm.save_as_mainfile(filepath=OUT)
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sys.exit(0)
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hits = np.array(hits)
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ctr = hits.mean(axis=0)
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log(f"flap centre {np.round(ctr,4)}, spread {np.round(hits.std(axis=0),4)}")
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sel = np.linalg.norm(co - ctr, axis=1) < R_MELT
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sidx = np.nonzero(sel)[0]
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log(f"melt sphere r={R_MELT}: {len(sidx)} verts")
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n_e = len(me.edges)
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ev = np.empty(n_e * 2, dtype=np.int32)
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me.edges.foreach_get("vertices", ev)
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ev = ev.reshape(-1, 2)
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order = np.concatenate([ev[:, 0], ev[:, 1]])
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nbr = np.concatenate([ev[:, 1], ev[:, 0]])
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srt = np.argsort(order, kind="stable")
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o_s = order[srt]
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n_s = nbr[srt]
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ptr = np.searchsorted(o_s, np.arange(n_v + 1))
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cnt = np.maximum(ptr[1:] - ptr[:-1], 1)
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# soft weight: full melt at centre, fades at rim so no new crease forms
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w = np.clip(1.0 - np.linalg.norm(co[sidx] - ctr, axis=1) / R_MELT, 0.0, 1.0)
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w = w * w * (3 - 2 * w)
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Q = co.copy()
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for _ in range(MELT_ITERS):
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acc = np.zeros_like(Q)
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np.add.at(acc, o_s, Q[n_s])
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mean = acc / cnt[:, None]
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Q[sidx] = Q[sidx] + (mean[sidx] - Q[sidx]) * (0.6 * w[:, None])
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d = np.linalg.norm(Q - co, axis=1)
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log(f"melted, max move {d.max():.4f}")
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me.vertices.foreach_set("co", Q.reshape(-1))
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me.update()
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if me.has_custom_normals:
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vn = np.empty(n_v * 3, dtype=np.float32)
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me.vertices.foreach_get("normal", vn)
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me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3))
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bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave
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bpy.ops.wm.save_as_mainfile(filepath=OUT)
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log(f"WROTE {OUT}")
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print("PIX_DONE")
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