feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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The Universal Animation Library comes in two files: the one ending in _RM has root motion baked into every animation, while the other has root motion disabled.
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Explore all the animations in the Animation Viewer!
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https://quaternius.com/animviewer.html
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License:
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CC0 1.0 Universal (CC0 1.0)
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Public Domain Dedication
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https://creativecommons.org/publicdomain/zero/1.0/
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Models by @Quaternius
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Consider supporting me on Patreon!
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https://www.patreon.com/quaternius
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Join the Discord Server:
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https://discord.gg/vJqnRUYRfT
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