feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# architecture/ — per-system detail
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This repo's pipeline is small enough that `.agents/wiki/ARCHITECTURE.md` covers
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it end to end today; nothing has grown large enough yet to need its own
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per-system doc here. Split a topic out into this folder (and link it from
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`ARCHITECTURE.md`) when it does — likely candidates as the repo grows:
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| Page | Covers |
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|---|---|
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| `clothing-lane.md` | The clothing lane end to end: reference image → Marvelous Designer authoring → `clothing/` game-ification → worn outfit in ariki-game. Read before any garment work. |
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`.agents/wiki/ARCHITECTURE.md` still covers the **animation** lane end to end.
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Split a further topic out into this folder (and link it from `ARCHITECTURE.md`)
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when it grows — likely candidates:
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- Retarget-tool internals (per-source rig mapping, bone-name conventions).
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- Loop QC/fix algorithms (pose-gap, velocity-gap, root-drift math).
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