feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -8,6 +8,7 @@ This repo's operator playbooks are Claude-Code-native skills and live at
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| `animation` | Operator playbook — the batch workflow, naming, loop QC, gotchas |
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| `animation-creation` | Authoring new clips on the shared Quaternius skeleton |
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| `iclone-video-mocap` | iClone 8 + Video Mocap: filming, cleanup, FBX export |
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| `marvelous-designer` | Garment authoring: MD bridge, drafting from a reference image, draping on the game body, placement QC, export |
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| `pose-estimation` | Video→pose-landmark extraction (MediaPipe) |
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| `retarget-animations` | Deprecated early retarget notes, kept for history |
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