2026-08-12 07:17:15 -07:00
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# .lanekeep for work/lena/masters — the three pinned chain heads.
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#
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# prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory,
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# so the pins have to live here rather than in the parent lane's manifest. Without
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# this file all three fall to UNKNOWN ("no step script here - cannot rebuild") —
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# safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier.
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34_v04.blend # full-res sculpt head, 860,389 v. Root for any shape change.
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# Rebuilt from originals/female/female_lena_tripo.glb by the
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# 00->34 chain if ever lost.
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athletic_v04.blend # game-res head, 31,111 v — decimated + re-atlased + despeckled
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# + athletic maps. lena_base_v01 was rigged from this.
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lena_nude_accurig_glb_v01.blend # rigged head: athletic_v04 + AccuRig skeleton and
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# weights (46_graft.py). Keeps its filename because the commands
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# in ../README_lane_history.md name it.
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# The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend
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# files pack their own textures, so the jpgs are for re-shipping a texture without
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# opening Blender — deleting them costs nothing but convenience.
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2026-08-12 18:53:17 -07:00
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55_fullres_v02.blend # THE archival master (2026-08-12): full-res nude body + the PRISTINE
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# ORIGINAL head (52_head_transplant.py, TX_ZCUT=0.80 — 0.775 clips the
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# T-pose arms), crotch refill (54) + texture despeckle (40 x2) applied.
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# 883,404 v / 1,761,640 f. The only Lena with nothing broken anywhere —
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# supersedes 34_v04 as the root (34_v04's head has the shard eyes).
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