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# Dance registry — single source of truth for names
Every dance clip in the pipeline is tracked here. **Numbers are never reused. **
## Naming system
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Names follow the **game's item-id convention: lowercase snake_case ** (like
`ceremonial_garb` , `dance_platform` , `war_challenge` ).
**Stage 1 — provisional (new dances). ** Every new take gets the next free `nd_##`
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number at conversion time, regardless of what the PC-side export was called:
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pack/file `nd_08` , clip `ND08` , dance JSON `nd_08.json` . Variants keep the base id +
suffix: `nd_08_pp` / `ND08PP` . The `nd` prefix means "not yet adopted — subject to
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rename or archive". Never name a new dance after its content (a take called
"firedance1" turned out to be dance1's choreography — content-guessed names lie).
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**Stage 2 — adopted (chosen for a specific dance ceremony). ** Dance codes are the
**game ceremony ** the dance belongs to — snake_case of the sim's `DanceType` enum
(`sim/arena/src/GameSystems.cs` ) + a two-digit index for multiple takes per ceremony:
pack `war_dance_01` , clip `WarDance01` (PascalCase, matching the enum), dance JSON
`war_dance_01.json` , variants `war_dance_01_pp` / `WarDance01PP` . A take is only
renamed once Jeremy says which ceremony it corresponds to. Rename with:
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``` bash
/Applications/Blender.app/Contents/MacOS/Blender --background --python tools/rename_clip.py -- \
--src exchange/<dir>/nd08.glb --out exchange/<dir>/haka01.glb --name Haka01
```
…then rename the dance JSON (+ its `name` and `clip` fields) in ariki-game, re-run
`game.sh import` , and `git mv` the old files out. Update the row below.
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**Loop rule. ** Every adopted dance ships as a PAIR: the base clip (`war_dance_01` ) plus its ping-pong loop variant (`war_dance_01_pp` / `WarDance01PP` , baked with `tools/pingpong_bake.py` , must pass `loop_qc.py` ). No adoption is complete without the loop.
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**Archive. ** Rejected/superseded takes move to `archive/` (this repo) and
`archive/dances/` (ariki-game, `.gdignore` d) — never deleted, never renamed.
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## Ceremony slots (from the sim's `DanceType` enum + tech tree)
| ceremony code | Age | status | take |
|---|---|---|---|
| `water_dance_01` | 1 | awaiting take | — |
| `fire_dance_01` | 1 | awaiting take | — (the old "firedance1" was mislabeled dance1 choreography) |
| `tide_dance_01` | 1 | awaiting take | — |
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| `fertility_dance_01` | 1 | **adopted ** 2026-07-16 | aloha1 (hula) — shipped with `_pp` loop |
| `food_dance_01` | 1 | awaiting take | — |
| `taming_dance_01` | 1 | **adopted ** 2026-07-16 | dance1 — shipped with `_pp` loop |
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| `sailing_dance_01` | 2 | awaiting take | — |
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| `war_dance_01` | 2 | **adopted ** 2026-07-16 | hakadance1 (haka) — shipped with `_pp` loop |
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| `building_dance_01` | 2 | awaiting take | — |
| `colony_shield_dance_01` | 2 | awaiting take | — |
| `age_progression_dance_01` | 3 | awaiting take | — (gates Age advancement) |
| `star_watching_dance_01` | 3 | awaiting take | — |
| `rain_dance_01` | tech | awaiting take | — (tech-tree "Rain Maker"; not in DanceType enum yet) |
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## Register
| id | status | pack(s) | clip | origin take | notes |
|---|---|---|---|---|---|
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| fertility_dance_01 | **adopted ** | `fertility_dance_01` , `fertility_dance_01_pp` | `FertilityDance01` , `FertilityDance01PP` | aloha1 (iClone, 2026-07-15) | hula |
| taming_dance_01 | **adopted ** | `taming_dance_01` , `taming_dance_01_pp` | `TamingDance01` , `TamingDance01PP` | dance1 (iClone, 2026-07-15) | |
| war_dance_01 | **adopted ** | `war_dance_01` , `war_dance_01_pp` | `WarDance01` , `WarDance01PP` | hakadance1 (iClone, 2026-07-15) | haka |
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| — | archived | `hakadance2` | `HakaDance2` | hakadance2 | near-duplicate of hakadance1 take family |
| — | archived | `alohaOG` | `AlohaOG` | alohaOG | superseded by aloha1 |
| — | archived | `firedance1` | `FireDance1` | firedance1 | **same choreography as dance1 ** — mislabeled export |
| — | archived | `hakaOG` | `HakaOG` | hakaOG | near-identical to hakadance1 |
| — | archived | `haka_mocap` | `HakaFull` | MediaPipe video mocap (2026-07-13) | pre-iClone experiment |
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Next free provisional number: **nd_01 ** (none issued yet — the five keepers predate
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the system and keep legacy names until adopted).