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animation/characters/work/lena/masters/.lanekeep
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# .lanekeep for work/lena/masters — the three pinned chain heads.
#
# prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory,
# so the pins have to live here rather than in the parent lane's manifest. Without
# this file all three fall to UNKNOWN ("no step script here - cannot rebuild") —
# safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier.
34_v04.blend # full-res sculpt head, 860,389 v. Root for any shape change.
# Rebuilt from originals/female/female_lena_tripo.glb by the
# 00->34 chain if ever lost.
athletic_v04.blend # game-res head, 31,111 v — decimated + re-atlased + despeckled
# + athletic maps. lena_base_v01 was rigged from this.
lena_nude_accurig_glb_v01.blend # rigged head: athletic_v04 + AccuRig skeleton and
# weights (46_graft.py). Keeps its filename because the commands
# in ../README_lane_history.md name it.
# The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend
# files pack their own textures, so the jpgs are for re-shipping a texture without
# opening Blender — deleting them costs nothing but convenience.