100 lines
3.6 KiB
Python
100 lines
3.6 KiB
Python
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# Stage 4: review renders + numeric profile gates for the hires sculpt.
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# blender --background --python 04_review.py -- <03_sculpted.blend> <review_dir>
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import bpy, sys, os, math, time
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import numpy as np
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from mathutils import Vector
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argv = sys.argv[sys.argv.index("--") + 1:]
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BLEND, OUT = argv[0], argv[1]
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os.makedirs(OUT, exist_ok=True)
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t0 = time.time()
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def log(m):
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print(f"[review {time.time()-t0:6.1f}s] {m}", flush=True)
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bpy.ops.wm.open_mainfile(filepath=BLEND)
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ob = max([o for o in bpy.data.objects if o.type == 'MESH'],
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key=lambda o: len(o.data.vertices))
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me = ob.data
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n_v = len(me.vertices)
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co = np.empty(n_v * 3, dtype=np.float64)
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me.vertices.foreach_get("co", co)
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co = co.reshape(-1, 3)
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# ---------- numeric gates ----------
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front = co[:, 1] < 0
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print("\n=== PROFILE y(z) at sternum x=0 (front) ===")
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for z0 in np.arange(0.58, 0.78, 0.01):
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m = front & (np.abs(co[:, 0]) < 0.004) & (np.abs(co[:, 2] - z0) < 0.005)
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if m.sum():
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print(f" z={z0:.2f} y={co[m,1].min():+.4f}")
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print("=== PROFILE y(z) at apex x=0.034 ===")
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for z0 in np.arange(0.58, 0.78, 0.01):
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m = front & (np.abs(co[:, 0] - 0.034) < 0.005) & (np.abs(co[:, 2] - z0) < 0.005)
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if m.sum():
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print(f" z={z0:.2f} y={co[m,1].min():+.4f}")
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print("=== PROFILE y(x) at z=0.688 ===")
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for x0 in np.arange(-0.10, 0.101, 0.01):
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m = front & (np.abs(co[:, 0] - x0) < 0.005) & (np.abs(co[:, 2] - 0.688) < 0.006)
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if m.sum():
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print(f" x={x0:+.2f} y={co[m,1].min():+.4f}")
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# ---------- renders ----------
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scn = bpy.context.scene
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w = bpy.data.worlds.new("W")
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w.color = (0.22, 0.22, 0.24)
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scn.world = w
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key = bpy.data.objects.new("Key", bpy.data.lights.new("Key", 'SUN'))
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key.data.energy = 3.0
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key.data.use_shadow = False
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bpy.context.collection.objects.link(key)
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fill = bpy.data.objects.new("Fill", bpy.data.lights.new("Fill", 'SUN'))
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fill.data.energy = 1.0
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fill.data.use_shadow = False
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bpy.context.collection.objects.link(fill)
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cam = bpy.data.objects.new("Cam", bpy.data.cameras.new("Cam"))
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cam.data.lens = 85
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bpy.context.collection.objects.link(cam)
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scn.camera = cam
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scn.render.engine = 'BLENDER_EEVEE' if bpy.app.version >= (4, 2) else 'BLENDER_EEVEE_NEXT'
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scn.render.resolution_x = scn.render.resolution_y = 1000
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clay_mat = bpy.data.materials.new("Clay")
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clay_mat.use_nodes = True
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clay_mat.node_tree.nodes["Principled BSDF"].inputs["Base Color"].default_value = (0.62, 0.60, 0.58, 1)
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clay_mat.node_tree.nodes["Principled BSDF"].inputs["Roughness"].default_value = 0.45
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orig_mats = [ms.material for ms in ob.material_slots]
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def shoot(tag, ctr, span, yaw_deg, clay):
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if clay:
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for ms in ob.material_slots:
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ms.material = clay_mat
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else:
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for ms, m in zip(ob.material_slots, orig_mats):
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ms.material = m
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yaw = math.radians(yaw_deg)
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dist = span * 3.0
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cam.location = Vector(ctr) + Vector((math.sin(yaw) * dist, -math.cos(yaw) * dist, 0.02))
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cam.rotation_euler = (Vector(ctr) - cam.location).to_track_quat('-Z', 'Y').to_euler()
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key.rotation_euler = (math.radians(62), 0, math.radians(35 + yaw_deg))
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fill.rotation_euler = (math.radians(75), 0, math.radians(yaw_deg - 110))
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scn.render.filepath = os.path.join(OUT, f"{tag}.png")
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bpy.ops.render.render(write_still=True)
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log(f"render {tag}")
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CHEST = (0.0, 0.0, 0.675)
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HIP = (0.0, 0.0, 0.53)
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FULL = (0.0, 0.0, 0.50)
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for yaw in (0, 40, 90):
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shoot(f"chest_clay_{yaw}", CHEST, 0.22, yaw, True)
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shoot(f"chest_tex_{yaw}", CHEST, 0.22, yaw, False)
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shoot("hip_clay_0", HIP, 0.22, 0, True)
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shoot("full_clay_0", FULL, 0.55, 0, True)
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shoot("full_clay_40", FULL, 0.55, 40, True)
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print("REVIEW_DONE")
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