33 lines
1.0 KiB
Python
33 lines
1.0 KiB
Python
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# Stage 8: export the finished hires nude sculpt as a packed GLB.
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# blender --background --python 08_export.py -- <07_polished.blend> <out.glb>
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import bpy, sys, time
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import numpy as np
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argv = sys.argv[sys.argv.index("--") + 1:]
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BLEND, OUT = argv[0], argv[1]
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t0 = time.time()
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bpy.ops.wm.open_mainfile(filepath=BLEND)
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ob = max([o for o in bpy.data.objects if o.type == 'MESH'],
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key=lambda o: len(o.data.vertices))
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me = ob.data
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co = np.empty(len(me.vertices) * 3)
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me.vertices.foreach_get("co", co)
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co = co.reshape(-1, 3)
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print(f"[export] {ob.name}: {len(me.vertices)}v {len(me.polygons)}f "
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f"height {co[:,2].max()-co[:,2].min():.4f} units, "
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f"images {[i.name for i in bpy.data.images if i.has_data]}")
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bpy.ops.export_scene.gltf(
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filepath=OUT,
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export_format='GLB',
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export_image_format='AUTO',
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export_yup=True,
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export_apply=False,
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export_animations=False,
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export_skins=True,
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export_morph=False,
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)
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print(f"[export] WROTE {OUT} ({time.time()-t0:.1f}s)")
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print("EXPORT_DONE")
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