56 lines
1.9 KiB
JSON
56 lines
1.9 KiB
JSON
|
|
{
|
||
|
|
"name": "top_test1",
|
||
|
|
"source": "C:/Users/Jeremy/tinqs/animation/tools/tailor/lena_pari_v4_garment.fbx",
|
||
|
|
"body": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/derived-bodies/Ariki_Female_QuatSkin_SkirtRig_4seg.glb",
|
||
|
|
"weld_threshold": 0.0006,
|
||
|
|
"shell_mm": 4,
|
||
|
|
"align": {
|
||
|
|
"top_bone": "neck_01",
|
||
|
|
"scale_xy": 0.1,
|
||
|
|
"scale_z": 0.1,
|
||
|
|
"z_nudge": 0.0483,
|
||
|
|
"xy_nudge": [
|
||
|
|
0.0,
|
||
|
|
0.0
|
||
|
|
]
|
||
|
|
},
|
||
|
|
"parts": {
|
||
|
|
"Top": {
|
||
|
|
"slot": "Body",
|
||
|
|
"islands": [
|
||
|
|
0
|
||
|
|
],
|
||
|
|
"tris": 4000,
|
||
|
|
"planar_deg": 5,
|
||
|
|
"fit": {
|
||
|
|
"target": "BODY_SHELL",
|
||
|
|
"mask": "full",
|
||
|
|
"offset_mm": 3,
|
||
|
|
"wrap_mode": "OUTSIDE"
|
||
|
|
},
|
||
|
|
"weights": "dress",
|
||
|
|
"color": [
|
||
|
|
0.5,
|
||
|
|
0.2,
|
||
|
|
0.15
|
||
|
|
],
|
||
|
|
"texture": "../tools/tailor/textures/top_test1.png"
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"export": {
|
||
|
|
"out_dir": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/outfits/test1",
|
||
|
|
"gender": "Female",
|
||
|
|
"set": "Test1",
|
||
|
|
"note": "pari v4 (twisted side seam fixed with (True,True), tapered 95mm, symmetric arrangement) as the neutral-named top_test1_f. Body slot, no skirt bones."
|
||
|
|
},
|
||
|
|
"catalog": {
|
||
|
|
"id": "top_test1_f",
|
||
|
|
"displayName": "Top Test 1",
|
||
|
|
"charisma": 0.14,
|
||
|
|
"workSpeed": 0.01,
|
||
|
|
"category": "ceremonial"
|
||
|
|
},
|
||
|
|
"min_island_verts": 40,
|
||
|
|
"_note": "NAMING: no cultural names on test garments (Jeremy 2026-07-31) - see ariki-game/src/Character/OutfitCatalog.cs class doc.\n\nBody is the *_SkirtRig_4seg.glb copy purely so the top and bottom of this set are fitted against the SAME body the bed spawns; a Body-slot garment uses weights=dress and never touches the skirt ring, so the extra 32 joints are inert here.\n\nNo `expect` block yet - the pari has no measured penetration baseline, and its known open defect is the in-game neckline gape, which did NOT reproduce in the Blender checkpoint (so it is G6/in-game territory: attach, material or LOD, not authoring)."
|
||
|
|
}
|