91 lines
4.5 KiB
Markdown
91 lines
4.5 KiB
Markdown
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# Architecture — animation pipeline
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Entry point to architecture law for this repo. Per-system detail lives in
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`.agents/wiki/architecture/`.
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## The one-sentence shape
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PC-side motion capture (iClone 8 + Video Mocap) → this repo (Mac↔PC bridge,
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Blender-headless retargeting, loop QC) → `ariki-game` (Quaternius-rig GLB
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consumption via ClipCatalog).
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## Machines and where things live
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| Machine | Owns |
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|---|---|
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| PC (Windows) | iClone 8 + Video Mocap plugin — authors motion, exports FBX |
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| Mac (and PC) | Blender 5.1.2, this repo's retarget tools, `ariki-game` checkout |
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Files move machine-to-machine only through `exchange/` in this repo, synced
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with `tinqs push`/`tinqs pull` (Git LFS for `.fbx/.glb/.mp4/.task` — see
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`.gitattributes`). Raw `git pull` hangs on LFS in tinqs.com repos.
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## Pipeline stages
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1. **Capture (PC)** — iClone export, Blender preset, Range=All, Preserve Bone
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Names ON → `exchange/incoming-fbx/`.
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2. **Retarget (either machine)** — Blender-headless, source-specific retargeter
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in `tools/`, all bake onto the shared Quaternius rig and export a
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mesh-stripped GLB with one NLA track per clip:
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- `cc_retarget.py` — Reallusion CC/iClone `CC_Base_*` FBX (60fps; rejects
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2-frame `_TempMotion` exports as a guard against motion-less takes)
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- `mixamo_retarget.py` — Mixamo FBX (prefix auto-detect)
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- `kevin_retarget.py` — Kevin Iglesias Unity FBX (`B-*` rig; hardcoded
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target path, non-portable)
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- `mocap_retarget.py` — MediaPipe pose JSON → GLB (rotation solving, no
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source armature)
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→ `exchange/converted-glb/`.
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3. **Loop QC** — `tools/loop_qc.py` (pre-commit gate: pose/velocity/root-drift
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continuity across the seam, exit 0 = smooth). Fixers when it fails:
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`tools/loop_fix.py` (de-drift/trim/seam-blend → `exchange/looped-glb/`) and
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`tools/pingpong_bake.py` (palindrome bake, seam-perfect but motion reverses
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at the turn → `exchange/pingpong-glb/`, clip suffix `PP`). Every adopted
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dance ships as a base clip + `_pp` pair.
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4. **Ship** — commit + `tinqs push` the GLBs in this repo, then copy into
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`ariki-game/assets/quaternius/dancegen/` (auto-discovered by ClipCatalog as
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`<pack>/<ClipName>` — also watches `kevin/`, `mixamo/`), write one dance JSON
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per clip in `ariki-game/assets/dances/`, `game.sh import`, verify clip names
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match GLB `animations[].name` exactly, commit in ariki-game (push only when
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Jeremy asks).
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5. **Post-ingest QC (game side, out of this repo)** — `ariki-game/tools/anim_qc.py`
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re-checks world-space seam continuity + renders a seam-cross video for eye
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review. Two QC tools by design: this repo's gate is pre-commit/local-space,
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the game's is post-ingest/world-space.
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## Naming law
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Full detail: `.agents/wiki/dances/REGISTRY.md` (source of truth — do not
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duplicate its content elsewhere). Summary: new takes get a provisional `nd_##`
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id (never a content-derived name); a take is renamed to its ceremony code
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(snake_case of the sim's `DanceType` enum + index) only once Jeremy assigns it
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to a specific ceremony, via `tools/rename_clip.py`. Rejected/superseded takes
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are archived (`archive/`), never deleted; numbers are never reused.
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## Canonical target rig
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All retargeters bake onto ariki-game's
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`assets/quaternius/base-characters/.../Godot - UE/Superhero_Male_FullBody.gltf`.
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Run from this repo, `--target` must be passed explicitly (the tool's default
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path is ariki-relative and won't resolve here). The rig/pack standard itself
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(65-bone Quaternius UE-named skeleton, hero body `Ariki_Female_QuatSkin.glb`) is
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governed by `ariki-game/.humans/animation-bone-sources.html` and
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`ariki-game/.agents/wiki/quaternius-ual-packs.md` — this repo's iClone/mocap
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lane is explicitly a separate clip source (not UAL1/UAL2/Kevin/Mixamo), landing
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in `dancegen/` only.
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## Tool provenance / mirroring
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`tools/cc_retarget.py`, `mixamo_retarget.py`, `kevin_retarget.py`,
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`mocap_retarget.py` are **mirrors of `ariki-game/tools/`** — the game copies are
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authoritative; re-copy from ariki-game when they change (they have silently
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diverged before). `.claude/skills/` here mirror a subset of `ariki-game/.claude/skills/`
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plus `~/.claude/skills/pose-estimation` — see `README.md` Provenance section.
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## See also
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- `.agents/wiki/architecture/` — per-system detail (currently: this file covers
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the whole pipeline; split out if a subsystem grows its own doc).
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- `.agents/wiki/dances/REGISTRY.md` — naming/registry source of truth.
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- `.agents/wiki/iclone-bridge.md` — PC-lane routing stub.
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- `.agents/wiki/devops-reports/` — point-in-time audits and convergence reports.
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