This website requires JavaScript.
Explore
Docs
Wiki
Blog
main-c3e1ba7e83
Register
Sign In
tinqs
/
engine
Watch
5
Star
0
Fork
0
You've already forked engine
Code
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Issues
Files
9844e363544bb222e4299ffcf468a67fa45efd5d
engine
/
core
/
input
T
History
Rémi Verschelde
ed395c6b99
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@265b43b789
.
2021-12-17 00:14:44 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-12-17 00:14:44 +01:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_event.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
input_event.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_map.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
input_map.h
clang-format: Various fixes to comments alignment from
clang-format
13
2021-10-28 15:43:36 +02:00
input.cpp
Fixed event spam when using the Nintendo Switch controller
2021-12-16 09:04:58 -08:00
input.h
Add Input.is_physical_key_pressed method.
2021-11-23 11:14:19 +02:00
SCsub
SCons: List
.gen.cpp
sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shortcut.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00