# ARCHITECTURE — tinqs/builds Build artifact repo, not a codebase. There's no runtime architecture to document — the "system" is a flat, LFS-backed artifact store plus a manifest. ## Layout - `engine//` — engine editor binaries + their matched `GodotSharp/` C# bindings - `manifest.json` — exact versions/commits for each shipped artifact - `.gitattributes` — Git LFS rules for binaries and GodotSharp ## Law Binary and `GodotSharp/` for a given engine build are a **matched pair** — always install/replace together. See root `README.md` for the full rule and current per-platform status table. See `architecture/` for any future per-system breakdowns (none yet — repo is single-purpose).