diff --git a/README.md b/README.md index b451fb5..e617dbc 100644 --- a/README.md +++ b/README.md @@ -32,9 +32,9 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| | `engine/macos-arm64/` | **4.7.2** (`0ec39c95`) — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, crash/freeze/device-lost reporting + structured engine errors (R0 P5), on top of everything `1e7be28b` had | built-in module | ✅ yes (`GodotSharp/`) | -| `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/windows-x64/` | **4.7.2** (`0ec39c95`) — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, crash/freeze/device-lost reporting + structured engine errors (R0 P5), same as macos-arm64 (`template_release` here is still the `1e7be28b` tree) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `0ec39c95` as of 2026-10-17 (`--version` prints `4.7.2.stable.mono.custom_build.0ec39c954`): `IN_NORMAL_ROUGHNESS_PASS` (heavy materials skip their texture work in the SSAO/SSIL pre-pass), the cinematic stack (CA, vignette, grain) inside the tonemap pass, render-thread CPU in `--gpu-profile`, and R0 P5 crash dumps / freeze watchdog / D3D12 device-removed reason / structured engine errors. Windows is still `1e7be28b1` until Forge rebuilds from engine main ([`.agents/handoffs/forge-windows-gpu-diet-r0-p5.md`](.agents/handoffs/forge-windows-gpu-diet-r0-p5.md)); the game pins `4.7.2` without a hash until both platforms carry `0ec39c95`. Earlier: Mac is engine `1e7be28b` as of 2026-10-05 night (`--version` prints `4.7.2.stable.mono.custom_build.1e7be28b1`; same code as `b0daf759`, relinked to match the Windows pair so `required_engine_build` is pinned to `4.7.2@1e7be28b`): GPU culling Stage C (previous-frame depth-pyramid occlusion, default off), zero per-frame cull uploads, static-cache single-sample + hard-filter options (default = unchanged), true per-pass Metal GPU profile, parallel shadow instance fill, on top of Stage B2 CPU band skip for GPU-culled MultiMeshes (the x4.7 draw explosion of `gpucull veg on` is gone; the path still stays off by default) on top of everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `0ec39c95` as of 2026-10-17 (`--version` prints `4.7.2.stable.mono.custom_build.0ec39c954`): `IN_NORMAL_ROUGHNESS_PASS` (heavy materials skip their texture work in the SSAO/SSIL pre-pass), the cinematic stack (CA, vignette, grain) inside the tonemap pass, render-thread CPU in `--gpu-profile`, and R0 P5 crash dumps / freeze watchdog / D3D12 device-removed reason / structured engine errors. Windows is also engine `0ec39c95` as of 2026-10-17 — Forge rebuilt from engine main ([`.agents/handoffs/forge-windows-gpu-diet-r0-p5.md`](.agents/handoffs/forge-windows-gpu-diet-r0-p5.md); editor target only, `template_release` is still the `1e7be28b` tree). Both platforms carry `0ec39c95`, so the game pins `4.7.2@0ec39c954`. Earlier: Mac is engine `1e7be28b` as of 2026-10-05 night (`--version` prints `4.7.2.stable.mono.custom_build.1e7be28b1`; same code as `b0daf759`, relinked to match the Windows pair so `required_engine_build` is pinned to `4.7.2@1e7be28b`): GPU culling Stage C (previous-frame depth-pyramid occlusion, default off), zero per-frame cull uploads, static-cache single-sample + hard-filter options (default = unchanged), true per-pass Metal GPU profile, parallel shadow instance fill, on top of Stage B2 CPU band skip for GPU-culled MultiMeshes (the x4.7 draw explosion of `gpucull veg on` is gone; the path still stays off by default) on top of everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows carried `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache, then `1e7be28b` 2026-10-05) until the 2026-10-17 Forge rebuild delivered all of the above plus the video adapter memory query. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll index 962228f..0c61e41 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0f212bfd5da1faedf7db9638c99dab91e9e55782be0b8526a6d49222346f272d +oid sha256:2915e195c89acb1d24350a086eab76a82f8e1b4dd785f3a1c179e7d01d6d0206 size 12288 diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb index 88fc117..e3b2333 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.3.snupkg deleted file mode 100644 index 7c35b7e..0000000 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.3.snupkg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:22070c4cdac49853e485c19527e06fa5e3ebaea7ddf46df3468f815773af4af5 -size 248353 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.nupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.nupkg deleted file mode 100644 index 3e156db..0000000 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.nupkg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0e9b5ae0dabbd2339066488fe7645cd7173dab9f5d83458cda4fd6404153dd4d -size 170085 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.snupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.snupkg deleted file mode 100644 index 7eae69c..0000000 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.4.snupkg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3d1bb7f1abf9834e408317d7014c0a6ff96791e01f25f5a500fffdd9037c0489 -size 248353 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.5.nupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.5.nupkg deleted file mode 100644 index a239df1..0000000 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.5.nupkg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b4809a6a94f4e5674c755b60d27b83d4965ad8efa95ef0bd8a7b57c34a9b7d19 -size 170078 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.5.snupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.6.5.snupkg deleted file mode 100644 index 5c4c69e..0000000 --- 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+0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4a5f9609d8b2f1981e97ccacbf95d647288d84d36e1aa093a09f2a96eff9fc5b -size 261703 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg index a303985..3601901 100644 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg +++ b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:34e81a9812ea1ff26e7e5341ac255e231133a2ba9d41ea90f75b6e102b88f7ec -size 179364 +oid sha256:e4a6a351e0a01c14b317fe47dbd6a8b0619c4e0ba7c3fe2344fe04d724ec4cd3 +size 179370 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg index 92a79cb..6f1730d 100644 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b5a39fd26a2d4d0825b729423aee42b572568ba7c7080888956ebc54e3e95774 -size 261681 +oid sha256:caa760e1837697deb4acf755994928eed723adb7a1788f7f9ada3d2ab46d4ce7 +size 261688 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe index c057e90..986bb8a 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3f5f1d12ff502dc66820faf5f1165dfc2d479258491225fb488cd8d2b3d5ab0e +oid sha256:92deb0326e1b9046bb0859d6f445494be291ec8ce0bec232054128419aacc874 size 243712 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe index cba3606..014f379 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:61e973e049762ccc1b1b7d4988b22f5ad1dfb2a1bd3db97bfb62668fc0086662 -size 183958016 +oid sha256:55fcb2db436fb5b06e3a5245c05894cb0105319ad57ddd7c000275adca3956c2 +size 184020992 diff --git a/manifest.json b/manifest.json index 0c60de0..ba1a94d 100644 --- a/manifest.json +++ b/manifest.json @@ -19,17 +19,17 @@ "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", "godotsharp": "engine/windows-x64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.1e7be28b1", + "version": "4.7.2.stable.mono.custom_build.0ec39c954", "engine_repo": "tinqs/engine", - "engine_commit": "1e7be28b1", - "sha256": "61e973e049762ccc1b1b7d4988b22f5ad1dfb2a1bd3db97bfb62668fc0086662", - "sha256_console": "3f5f1d12ff502dc66820faf5f1165dfc2d479258491225fb488cd8d2b3d5ab0e", + "engine_commit": "0ec39c954", + "sha256": "55fcb2db436fb5b06e3a5245c05894cb0105319ad57ddd7c000275adca3956c2", + "sha256_console": "92deb0326e1b9046bb0859d6f445494be291ec8ce0bec232054128419aacc874", "target": "editor", - "built_on": "2026-10-05", - "built_by": "Ozan's Windows fps-lane agent (multimesh_cull A/B + Stage C HZB + parallel shadow-fill)", - "toolchain": "MSVC, SCons 4.10, module_mono_enabled=yes", - "scons_flags": "platform=windows target=editor module_mono_enabled=yes -j16", - "note": "Stage C HZB + shadow-fill parallel fill + multimesh_cull A/B; RELINKED 2026-10-05 evening so the baked version string matches the commit (first publish had a stale d88e0a051 bake and fails the required_engine_build gate); template_release (same tree) and game export unchanged; .pck excluded (14.4 GB exceeds LFS)" + "built_on": "2026-10-17", + "built_by": "Ozan/Forge via ZCode (forge-windows-gpu-diet-r0-p5 handoff)", + "toolchain": "MSVC 14.3 (VS2022 Build Tools), Windows SDK 10.0.26100, SCons 4.10.1, .NET SDK 10.0.103", + "scons_flags": "platform=windows target=editor module_mono_enabled=yes -j32", + "note": "Windows now carries 0ec39c95 — same commit as macos-arm64 (Forge rebuild per handoff forge-windows-gpu-diet-r0-p5): IN_NORMAL_ROUGHNESS_PASS spatial built-in (heavy materials skip texture work in the SSAO/SSIL normal-roughness pre-pass); per-Environment cinematic stack in the tonemap pass (RenderingServer.environment_set_tinqs_cinematic: chromatic aberration, vignette, film grain); --gpu-profile prints render-thread CPU per label + _draw wall + end_frame; R0 P5: crash reports in user://crash/ in every build (Windows minidump + JSON sidecar), freeze watchdog (debug/settings/freeze_watchdog/timeout_sec, default 10), D3D12 device-removed reason + DRED, AgentLog structured error records (get_error_records / get_last_error_id / set_crash_context). GodotSharp regenerated (EnvironmentSetTinqsCinematic + GetErrorRecords + SetCrashContext present). Editor target only — template_release in this folder is still the 1e7be28b tree (rebuild it before the next Windows game export). D3D12 Agility DLLs (D3D12Core.dll, d3d12SDKLayers.dll) are NOT shipped — the game runs Vulkan, same decision as the 2026-10-05 publish. Game pin: ariki-game project.godot tinqs/required_engine_build = 4.7.2@0ec39c954 (set 2026-10-17 after both platforms carried 0ec39c95). Crash-report verification checklist (8 steps, engine .agents/wiki/crash-freeze-and-error-reporting.md) still owed on Windows." } } } \ No newline at end of file