diff --git a/README.md b/README.md index b0984c1..205d67f 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`d19a94aa`) — upstream bugfixes + static shadow cache | built-in module | ✅ yes (`GodotSharp/`) | -| `engine/windows-x64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`2caca361`) — upstream bugfixes + static shadow cache + `get_video_adapter_memory()` | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is 4.7.2 as of 2026-09-28. `--version` prints `4.7.2.stable.mono.custom_build.a0eacea82`. Windows is still `fec9847` (2026-08-21). The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `2caca361` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.2caca3619`): 4.7.2 + static shadow cache + the video adapter memory query. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 6b8efb7..7c99a8c 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ef9b109f75f27f73dae1fdf82c825334c24c7df4d4a7092ed815695679e50bdb +oid sha256:d3ae083fc8fbdc58a9461c7beb6eb04f96a4d471680762bd0c065b7d0af2300c size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index cfdb603..5267293 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b -size 146984224 +oid sha256:9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d +size 136812352 diff --git a/manifest.json b/manifest.json index 3d242ae..ae69502 100644 --- a/manifest.json +++ b/manifest.json @@ -1,19 +1,19 @@ { - "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", + "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.a0eacea82", + "version": "4.7.2.stable.mono.custom_build.2caca3619", "engine_repo": "tinqs/engine", - "engine_commit": "d19a94aa", - "sha256": "9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b", + "engine_commit": "2caca361", + "sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d", "target": "editor", - "built_on": "2026-09-28", - "built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)", + "built_on": "2026-10-05", + "built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary \u2014 install both via the update-engine skill. Windows in this repo is still fec9847." + "note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",