diff --git a/README.md b/README.md index 49bcf12..b0984c1 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`d19a94aa`) — upstream bugfixes + static shadow cache | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | -Both platforms are on engine `fec9847` (spring-bone collision fix + lateral coupling + Planet-Dot splash). Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is 4.7.2 as of 2026-09-28. `--version` prints `4.7.2.stable.mono.custom_build.a0eacea82`. Windows is still `fec9847` (2026-08-21). The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 5833159..6b8efb7 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:de5ee9dcca5576d55055c703e65582e20ce3de5a11895fb9a60c0463aa5e13db +oid sha256:ef9b109f75f27f73dae1fdf82c825334c24c7df4d4a7092ed815695679e50bdb size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index 44c8165..cfdb603 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.0.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.0.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2f2eaa606d7b238860602d555fdac3667defd05562f78a177d89e9a25cbf7061 -size 262715 +oid sha256:241a0d05cc21f80ad21055190ef2b67f683795f1f3b8a23645a1411bae4284a6 +size 262717 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 9bb959a..567a787 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386 -size 134482368 +oid sha256:9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b +size 146984224 diff --git a/manifest.json b/manifest.json index 775555b..844c20d 100644 --- a/manifest.json +++ b/manifest.json @@ -4,16 +4,16 @@ "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.stable.mono.custom_build.fec98475e", + "version": "4.7.2.stable.mono.custom_build.a0eacea82", "engine_repo": "tinqs/engine", - "engine_commit": "fec9847", - "sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386", + "engine_commit": "d19a94aa", + "sha256": "9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b", "target": "editor", - "built_on": "2026-08-21", - "built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling — cloth lane)", + "built_on": "2026-09-28", + "built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order — cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it — older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) — install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules." + "note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary — install both via the update-engine skill. Windows in this repo is still fec9847." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -29,7 +29,7 @@ "built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)", "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", - "note": "Matches Mac fec9847: a5debaa spring-bone collider transform-order fix + fec9847 lateral_coupling (GodotSharp regenerated — older glue silently drops the property). Also bakes Planet-Dot splash/app_icon/Windows icos already in engine source (d05632e) and Terrain3D set_asset_name rebind (d41e355). Terrain3D + agent_skinned remain native modules. Install binary + GodotSharp together via the update-engine skill." + "note": "Windows remains fec9847 from 2026-08-21 (spring-bone collider fix + lateral_coupling). It does not match the 2026-09-28 Mac 4.7.2 binary. Install binary + GodotSharp together via the update-engine skill." } } }