diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 7a3df9f..d5ccda7 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441 -size 134047536 +oid sha256:aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1 +size 134103280 diff --git a/manifest.json b/manifest.json index 57e6498..9d3723f 100644 --- a/manifest.json +++ b/manifest.json @@ -2,16 +2,16 @@ "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", - "version": "4.6.3.stable.mono.custom_build.de00a306c", + "version": "4.6.4.stable.mono.custom_build.ad16dc90f", "engine_repo": "tinqs/engine", - "engine_commit": "de00a30", - "sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441", + "engine_commit": "64fb5cc", + "sha256": "aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1", "target": "editor", - "built_on": "2026-06-09", - "built_by": "Kraken (local build — pipeline not yet trusted/verified)", + "built_on": "2026-06-13", + "built_by": "Kraken (local build \u2014 engine 4.6.4 with agent_skinned module + branding fixes)", "toolchain": "Xcode 26.3 (Apple clang 17)", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan", - "note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) — they are gitignored in the game repo. Run with the existing ariki-game project." + "note": "Editor binary, built from engine 64fb5cc (4.6.4). Includes the new agent_skinned module (MultiSkinnedMeshInstance3D data plane + MultiSkinnedInstance3D renderer, 21 doctest cases all pass) + branding fixes (Tinqs in window titles, AppUserModelID, MessageBox, NSApp, SDL class, TTS, log tags, HTML editor; Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) \u2014 they are gitignored in the game repo. Run with the existing ariki-game project." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -22,7 +22,7 @@ "sha256": "b86113409ab95ad68823f19192cdaea152824008f6560adbc55ab469304f660d", "target": "editor", "built_on": "2026-06-09", - "built_by": "Forge (Ozan's Windows box — local build)", + "built_by": "Forge (Ozan's Windows box \u2014 local build)", "toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor module_mono_enabled=yes", "note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout." @@ -36,12 +36,12 @@ "sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564", "engine_repo": "tinqs/engine", "engine_commit": "bb8fe2f", - "built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json — engine binary itself UNCHANGED, keep using de00a30)", + "built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json \u2014 engine binary itself UNCHANGED, keep using de00a30)", "built_on": "2026-06-09", - "built_by": "Kraken (engine/terrain3d/build.sh — dump API, scons editor+release, ad-hoc sign)", - "fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions — the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.", - "install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework /addons/terrain_3d/bin/ — the game's .gitignore (bin/) means these never come from game git on macOS.", - "note": "GDExtension only — no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded." + "built_by": "Kraken (engine/terrain3d/build.sh \u2014 dump API, scons editor+release, ad-hoc sign)", + "fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions \u2014 the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.", + "install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework /addons/terrain_3d/bin/ \u2014 the game's .gitignore (bin/) means these never come from game git on macOS.", + "note": "GDExtension only \u2014 no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded." } } }