From 73429aa4390af9b1d31d68f5dc3892112f0df6e6 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 11:37:33 +0100 Subject: [PATCH] =?UTF-8?q?engine(macos-arm64):=20publish=2051ed21d5=20?= =?UTF-8?q?=E2=80=94=20shadow=20pass=20diet=20(static=20tile=20budget,=20l?= =?UTF-8?q?ive=20caster=20screen-size=20cull,=20inverted=20static=20contra?= =?UTF-8?q?ct=20switch)=20+=20GPU=20device-lost=20diagnostics,=20on=20top?= =?UTF-8?q?=20of=204.7.2=20+=20static=20shadow=20cache=20+=20get=5Fvideo?= =?UTF-8?q?=5Fadapter=5Fmemory;=20GodotSharp=20regenerated;=20smoke=20on?= =?UTF-8?q?=20Kraken:=200=20wrapper=20errors,=20inverted=20contract=201379?= =?UTF-8?q?=20=E2=86=92=20956=20draws=20on=20the=20staged=20village;=20win?= =?UTF-8?q?dows-x64=20untouched=20(still=20b1bc0aef)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- README.md | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb | 2 +- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll | 2 +- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 2 +- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.dll | 2 +- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.pdb | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 2 +- .../GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 4 ++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 10 +++++----- 33 files changed, 46 insertions(+), 46 deletions(-) diff --git a/README.md b/README.md index 205d67f..f636e55 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`2caca361`) — upstream bugfixes + static shadow cache + `get_video_adapter_memory()` | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`51ed21d5`) — static shadow cache + tile budget + live caster size cull + inverted contract switch, `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `2caca361` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.2caca3619`): 4.7.2 + static shadow cache + the video adapter memory query. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `51ed21d5` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.51ed21d5d`): 4.7.2 + static shadow cache (tile budget, live caster screen-size cull, inverted-contract switch) + the video adapter memory query + GPU device-lost diagnostics (engine wiki `shadow-pass-diet-2026-10-05.md`, `gpu-device-lost-diagnostics.md`). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 7c99a8c..0cf8c4c 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d3ae083fc8fbdc58a9461c7beb6eb04f96a4d471680762bd0c065b7d0af2300c +oid sha256:7439b87ea3fddad0d250df07d42357e98dd62d1331640a2240c3ec531e727610 size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index 5267293..7e6702b 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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sha256:4847567e9bd8a6abcc8f370a889f55c17bcd527400c30380cc151fb6dff43f75 +size 44961 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg index a0b1826..eaae3ef 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:adbb842d372b4e340e31e199d474a1da2ccccd7f1cc0561d3b1ca44fcda70e69 -size 3271356 +oid sha256:ff5b51e930ab67aabd61a9fd97a3b1bf66cbfb8a1925d8c679b53b31f9aed4b6 +size 3271358 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg index a907c0c..5529e0a 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg @@ -1,3 +1,3 @@ version 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a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5dfad6db37bf1a88ee028a5e94cef9b8590048858646015f891c3c410e7f1410 -size 262728 +oid sha256:6e42ad05e4aa4c809f149c9c5003f75c1d7cae6429894547b3f258d7191e6f12 +size 262725 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 345ba28..42f53a1 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d -size 136812352 +oid sha256:630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917 +size 136828896 diff --git a/manifest.json b/manifest.json index ae69502..954c864 100644 --- a/manifest.json +++ b/manifest.json @@ -4,16 +4,16 @@ "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.2caca3619", + "version": "4.7.2.stable.mono.custom_build.51ed21d5d", "engine_repo": "tinqs/engine", - "engine_commit": "2caca361", - "sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d", + "engine_commit": "51ed21d5", + "sha256": "630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917", "target": "editor", "built_on": "2026-10-05", - "built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)", + "built_by": "Ozan/Kraken via Claude (shadow pass diet + device-lost diagnostics on top of the video adapter memory query)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361." + "note": "Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is still b1bc0aef until Forge rebuilds from main." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",