diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 8791775..f487abd 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:69af9e1211793c0c3ca5a2770fc4fb8a448beea1c8842df412d00cced4b167fe -size 134103504 +oid sha256:17e2f3c084fee797400d7f00c4ba5df297f268fbad33a63b2b05dc1914732218 +size 132745168 diff --git a/manifest.json b/manifest.json index 963e6c9..b3cfcb1 100644 --- a/manifest.json +++ b/manifest.json @@ -2,16 +2,16 @@ "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", - "version": "4.6.5.stable.mono.custom_build.420e74bf8", + "version": "4.7.stable.mono.custom_build.8d56dbe70", "engine_repo": "tinqs/engine", - "engine_commit": "420e74b", - "sha256": "69af9e1211793c0c3ca5a2770fc4fb8a448beea1c8842df412d00cced4b167fe", + "engine_commit": "8d56dbe", + "sha256": "17e2f3c084fee797400d7f00c4ba5df297f268fbad33a63b2b05dc1914732218", "target": "editor", - "built_on": "2026-06-16", - "built_by": "Kraken (local build — engine 4.6.5, agent_skinned crowd platform: mat4x3 palette + GPU distance-LOD + RGBA16F + set_bone_matrices; doctests green)", + "built_on": "2026-06-18", + "built_by": "Kraken (local build — Godot 4.7-stable rebased with Tinqs branding + 10 agent modules + terrain3d)", "toolchain": "Xcode 26.3 (Apple clang 17)", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Editor binary, engine 420e74b (4.6.5). agent_skinned: mat4x3 (3-texel) palette, per-instance GPU distance-LOD (near=4-bone/2-frame, far=dominant-bone/nearest), RGBA16F, set_bone_matrices bulk-load. 24 module doctests green. Windows build pending from Forge." + "note": "Editor binary, engine 8d56dbe (4.7.0). Base: Godot 4.7-stable. Tinqs branding layer (banner/version/strings/Windows renames) + modules/agent_* (10) + vendored terrain3d (border-NaN patch). 4.7 migration fixes: callable_mp.h + class_db.h includes (4.7 decoupled transitive includes), macOS SCsub #bin/tinqs. Build green (9:18 + 10s relink). ⚠️ terrain_3d GDExtension NOT yet rebuilt for 4.7 ABI — ariki-game must rebuild terrain3d against 4.7 headers before switching off 4.6. Windows 4.7 build pending from Forge (still 4.6.4 below)." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",