From 29b5db907159de314f7bffdec6e2ae5ad9081500 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Fri, 19 Jun 2026 03:05:41 +0100 Subject: [PATCH] engine(macos-arm64): rebuild with Tinqs branding restored (logos/splash) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The 4.7 build now bakes in the Tinqs logos again (upstream rebase had reset them to the Godot robot). New binary sha + version 4ba7b5b5b (engine 5727de0). GodotSharp unchanged (logo-only rebuild — C# bindings identical), so only the binary is re-shipped. Co-Authored-By: Claude Opus 4.8 (1M context) --- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 2 +- manifest.json | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 49ee456..467a3ed 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5058245b24e1040dc39fe532843670ee1fce4c84e79e122bae762a51c08c52d1 +oid sha256:19cd60deb5bbeec463319e74706d348ccc325efe096a5f319554aa031e58cfe8 size 134465856 diff --git a/manifest.json b/manifest.json index f4c0dc1..08aa501 100644 --- a/manifest.json +++ b/manifest.json @@ -4,17 +4,17 @@ "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.stable.mono.custom_build.e26d9949c", + "version": "4.7.stable.mono.custom_build.4ba7b5b5b", "engine_repo": "tinqs/engine", - "engine_commit": "4ba7b5b", - "sha256": "5058245b24e1040dc39fe532843670ee1fce4c84e79e122bae762a51c08c52d1", + "engine_commit": "5727de0", + "sha256": "19cd60deb5bbeec463319e74706d348ccc325efe096a5f319554aa031e58cfe8", "target": "editor", "built_on": "2026-06-19", "built_by": "Claude (4.7 native-module fix — Godot 4.7-stable + Tinqs branding + 10 agent modules + Terrain3D & agent_skinned as NATIVE engine modules)", "toolchain": "Xcode 26.3 (Apple clang 17)", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Terrain3D is now a NATIVE ENGINE MODULE (no separate GDExtension .framework). 4.7 C#-bindability fixes: Terrain3D::set_plugin EditorPlugin*->Object*, Terrain3DAssetResource registered abstract, dropped redundant Terrain3DRegion::duplicate bind — so GodotSharp glue generates wrappers for all module classes. GodotSharp REGENERATED + shipped here alongside the binary (matched pair: a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). Verified: terrain renders, animals GPU-driven, 0 wrapper errors. Note: binary's baked version-hash reads e26d9949c (built before the engine history was flattened to single commit 4ba7b5b); same compiled code.", - "version_hash_note": "engine main is the single 4.7 snapshot 4ba7b5b; the binary predates the flatten so --version prints e26d9949c" + "note": "Terrain3D is now a NATIVE ENGINE MODULE (no separate GDExtension .framework). 4.7 C#-bindability fixes: Terrain3D::set_plugin EditorPlugin*->Object*, Terrain3DAssetResource registered abstract, dropped redundant Terrain3DRegion::duplicate bind — so GodotSharp glue generates wrappers for all module classes. GodotSharp shipped here alongside the binary (matched pair: a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). REBUILT 2026-06-19 to restore Tinqs branding (the 4.7 upstream rebase had reset the logos to the Godot robot) — splash/app_icon/editor logos now the Viewport-Focus mark; see engine/brand/apply-branding.sh. Verified: terrain renders, animals GPU-driven, 0 wrapper errors. GodotSharp folder is UNCHANGED from the prior push (logo-only rebuild doesn't touch C# bindings).", + "version_hash_note": "engine main = 5727de0 (branding) on top of the 4.7 snapshot; binary --version prints 4.7.stable.mono.custom_build.4ba7b5b5b" }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",