From 3c8aaf386ffc31aff6e3201f0a6bd1300ec0a8ed Mon Sep 17 00:00:00 2001 From: tinqs-limited Date: Mon, 25 May 2026 23:22:12 +0100 Subject: [PATCH] add index.html landing page Dark theme, shows harness concept (identity, memory, skills, tools, git+3D, guardrails), lists all posts and skills with cards. Co-Authored-By: Claude Opus 4.6 (1M context) --- index.html | 401 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 401 insertions(+) create mode 100644 index.html diff --git a/index.html b/index.html new file mode 100644 index 0000000..140b409 --- /dev/null +++ b/index.html @@ -0,0 +1,401 @@ + + + + + + Tinqs Studio Blog — Agent Harness for Game Dev + + + + + + + + + +
+
+ + +
+
+ +
+

An agent harness for game development

+

Tinqs Studio is a game development platform built on a Gitea fork. It gives AI agents identity, memory, skills, and tools — so a small team can build games at scale.

+

This repo contains our engineering blog and the AI agent skill files that power our creative pipeline. Everything is open, CC BY 4.0.

+
+ +
+
+
+ +
Identity
+
Soul files give agents persistent values and context
+
+
+ +
Memory
+
Cross-session knowledge in markdown, versioned in git
+
+
+ +
Skills
+
Teachable playbooks for art, video, 3D, and more
+
+
+ +
CLI Tools
+
Screenshots, vision, health checks, identity loading
+
+
+ +
Git + 3D
+
LFS-first hosting with in-browser 3D asset preview
+
+
+ +
Guardrails
+
Human-in-the-loop approval for merges and deploys
+
+
+
+ +
+
Posts
+
+ + +
Tinqs Studio Is an Agent Harness for Game Dev
+
An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.
+
+ + +
AI Art at Scale: Using fal.ai Flux for Game Asset Generation
+
We generate concept art, trailer frames, and UI icons with fal.ai Flux at $0.01 per image. The 4-layer prompt pattern that makes it work.
+
+ + +
Streaming a 12km Archipelago in Godot 4
+
Four streaming layers, async resource loading, memory-safe caches, and zero leaks. A 12km open world in Godot 4 with C#.
+
+ + +
Why We Forked Gitea and Built Tinqs Studio
+
GitHub doesn't understand game dev. We forked Gitea for 3D asset preview, LFS-first workflows, and project management for game teams.
+
+ + +
One Binary to Rule Them All: Building a Studio CLI
+
A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable.
+
+ + +
How a Small Game Studio Runs on AI Agents
+
Soul files, skill playbooks, and markdown as the universal API. How a 4-person indie studio operates at 10x scale.
+
+
+
+ +
+
AI Agent Skills
+ + +
+

What are skills?

+

Skills are markdown playbooks that teach AI agents specific workflows. Drop them into your .cursor/skills/ directory and your agent can follow them. Think of them as runbooks where the reader is an LLM, not a human.

+
+
+ + + + +