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Dev Log

From the Workshop

Behind-the-scenes notes on building games, forging tools, and running a small studio that punches above its weight.

26 May 2026

Building a Cloud Agent Harness with DeepSeek V4 and Pi

We forked Pi, merged a browser dashboard into the monorepo, and built a Go orchestrator inside our Gitea fork. Agents code overnight for about $0.80 — and you can watch them from the browser.

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25 May 2026

Tinqs Studio Is an Agent Harness for Game Dev

An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.

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25 May 2026

AI Art at Scale: Using fal.ai Flux for Game Asset Generation

We generate concept art, trailer frames, and UI icons with fal.ai Flux models at $0.01 per image. Here's the prompt engineering pattern that makes it work for game dev.

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25 May 2026

Fork, Don't Build: The Age of Agents Doesn't Need New Tools

Everyone is building new AI developer tools. We forked three existing ones and modified them from the inside. Here's why that's the better bet.

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25 May 2026

Image Generation at Every Price Point with fal.ai

We generate concept art, logos, icons, and trailer frames through a single API proxy. Here's how we pick between 12 models spanning $0.002 to $0.09 per image.

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25 May 2026

Pi as CI Integrator: Agents That Fix Their Own Builds

Most coding agents stop at git push. Our Pi fork watches CI, reads failure logs, and fixes its own code until the pipeline goes green.

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25 May 2026

A Pre-Commit Agent That Guards Your Secrets for $0.001

We built a pre-commit hook that calls DeepSeek V4 Flash to review every commit. It catches leaked secrets, classified terms, and broken URLs --- for a tenth of a cent.

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22 May 2026

Streaming a 12km Archipelago in Godot 4

Four streaming layers, async resource loading, memory-safe caches, and zero leaks. How we built a 12km open world in Godot 4 with C#.

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20 May 2026

Why We Forked Gitea and Built Tinqs Studio

GitHub doesn't understand game dev. We forked Gitea to build Tinqs Studio --- with 3D asset preview, LFS-first workflows, and project management for game teams.

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18 May 2026

One Binary to Rule Them All: Building a Studio CLI

A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable. Screenshots, cloud vision, health checks --- one install, every machine.

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6 March 2026

How a Small Game Studio Runs on AI Agents

Soul files, skill playbooks, and markdown as the universal API. How we built an agentic workflow that lets a 4-person indie studio operate at 10x scale.

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