Behind-the-scenes notes on building games, forging tools, and running a small studio that punches above its weight.
We forked Pi, merged a browser dashboard into the monorepo, and built a Go orchestrator inside our Gitea fork. Agents code overnight for about $0.80 — and you can watch them from the browser.
Read → 25 May 2026An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.
Read → 25 May 2026We generate concept art, trailer frames, and UI icons with fal.ai Flux models at $0.01 per image. Here's the prompt engineering pattern that makes it work for game dev.
Read → 25 May 2026Everyone is building new AI developer tools. We forked three existing ones and modified them from the inside. Here's why that's the better bet.
Read → 25 May 2026We generate concept art, logos, icons, and trailer frames through a single API proxy. Here's how we pick between 12 models spanning $0.002 to $0.09 per image.
Read → 25 May 2026Most coding agents stop at git push. Our Pi fork watches CI, reads failure logs, and fixes its own code until the pipeline goes green.
Read → 25 May 2026We built a pre-commit hook that calls DeepSeek V4 Flash to review every commit. It catches leaked secrets, classified terms, and broken URLs --- for a tenth of a cent.
Read → 22 May 2026Four streaming layers, async resource loading, memory-safe caches, and zero leaks. How we built a 12km open world in Godot 4 with C#.
Read → 20 May 2026GitHub doesn't understand game dev. We forked Gitea to build Tinqs Studio --- with 3D asset preview, LFS-first workflows, and project management for game teams.
Read → 18 May 2026A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable. Screenshots, cloud vision, health checks --- one install, every machine.
Read → 6 March 2026Soul files, skill playbooks, and markdown as the universal API. How we built an agentic workflow that lets a 4-person indie studio operate at 10x scale.
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