{ "name": "top_test1", "source": "C:/Users/Jeremy/tinqs/animation/tools/tailor/lena_pari_v4_garment.fbx", "body": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/derived-bodies/Ariki_Female_QuatSkin_SkirtRig_4seg.glb", "weld_threshold": 0.0006, "shell_mm": 4, "align": { "top_bone": "neck_01", "scale_xy": 0.1, "scale_z": 0.1, "z_nudge": 0.0483, "xy_nudge": [ 0.0, 0.0 ] }, "parts": { "Top": { "slot": "Body", "islands": [ 0 ], "tris": 4000, "planar_deg": 5, "fit": { "target": "BODY_SHELL", "mask": "full", "offset_mm": 3, "wrap_mode": "OUTSIDE" }, "weights": "dress", "color": [ 0.5, 0.2, 0.15 ], "texture": "../tools/tailor/textures/top_test1.png" } }, "export": { "out_dir": "C:/Users/Jeremy/tinqs/ariki-game/assets/quaternius/outfits/test1", "gender": "Female", "set": "Test1", "note": "pari v4 (twisted side seam fixed with (True,True), tapered 95mm, symmetric arrangement) as the neutral-named top_test1_f. Body slot, no skirt bones." }, "catalog": { "id": "top_test1_f", "displayName": "Top Test 1", "charisma": 0.14, "workSpeed": 0.01, "category": "ceremonial" }, "min_island_verts": 40, "_note": "NAMING: no cultural names on test garments (Jeremy 2026-07-31) - see ariki-game/src/Character/OutfitCatalog.cs class doc.\n\nBody is the *_SkirtRig_4seg.glb copy purely so the top and bottom of this set are fitted against the SAME body the bed spawns; a Body-slot garment uses weights=dress and never touches the skirt ring, so the extra 32 joints are inert here.\n\nNo `expect` block yet - the pari has no measured penetration baseline, and its known open defect is the in-game neckline gape, which did NOT reproduce in the Blender checkpoint (so it is G6/in-game territory: attach, material or LOD, not authoring)." }