# .lanekeep for work/lena/masters — the three pinned chain heads. # # prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory, # so the pins have to live here rather than in the parent lane's manifest. Without # this file all three fall to UNKNOWN ("no step script here - cannot rebuild") — # safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier. 34_v04.blend # full-res sculpt head, 860,389 v. Root for any shape change. # Rebuilt from originals/female/female_lena_tripo.glb by the # 00->34 chain if ever lost. athletic_v04.blend # game-res head, 31,111 v — decimated + re-atlased + despeckled # + athletic maps. lena_base_v01 was rigged from this. lena_nude_accurig_glb_v01.blend # rigged head: athletic_v04 + AccuRig skeleton and # weights (46_graft.py). Keeps its filename because the commands # in ../README_lane_history.md name it. # The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend # files pack their own textures, so the jpgs are for re-shipping a texture without # opening Blender — deleting them costs nothing but convenience. 55_fullres_v02.blend # THE archival master (2026-08-12): full-res nude body + the PRISTINE # ORIGINAL head (52_head_transplant.py, TX_ZCUT=0.80 — 0.775 clips the # T-pose arms), crotch refill (54) + texture despeckle (40 x2) applied. # 883,404 v / 1,761,640 f. The only Lena with nothing broken anywhere — # supersedes 34_v04 as the root (34_v04's head has the shard eyes).