# dance1 — motion description Kinematic description of the `dance1` clip (`dancegen/dance1.glb`, clip `Dance1`), derived by sampling world-space bone positions across the whole clip in Blender — not a subjective guess. Duration **30.0 s**, retargeted onto the Quaternius rig. ## One-line read An energetic, **arm-forward** full-body dance: big symmetric sweeping arm gestures carry the performance, over busy footwork and pronounced level changes, while the whole body ranges around a ~1.2 × 1.7 m footprint. It never settles — continuous, flowing motion for the full 30 seconds. ## What actually moves (path length over 30 s = how much a joint travels) | Rank | Body part | Travel | Read | |---|---|---|---| | 1 | **Both hands** | ~49–50 m each | The stars of the dance — huge, near-constant sweeps | | 2 | Forearms | ~32–33 m | Big arcs from the elbow reinforce the hand work | | 3 | Shins | ~25–26 m | Busy legs — steps, lifts, direction changes | | 4 | Upper arms / feet | ~18–21 m | Full-shoulder arm swings; active but grounded feet | | 5 | Head / spine / pelvis | ~16–17 m | Whole torso rides along — leans and level changes, not stiff | Hands move at roughly **1.7 m/s average** with constant direction changes, and each hand's reach spans ~1.7–2.5 m per axis — meaning full-wingspan sweeps that go both **high** (≈1.5–1.7 m vertical range) and **wide**. This is expansive, expressive upper-body choreography, not tight or contained. ## Character traits - **Highly symmetric arms** — left/right hand travel matches at a **0.99 ratio**. The arm choreography is mirrored/synchronized, the hallmark of a choreographed or group-style routine (consistent with Polynesian dance vocabulary). - **Slight left-foot bias** — feet symmetry is 0.89 (left foot a bit busier), so the legwork isn't perfectly mirrored; there's a lead side. - **Big level changes** — pelvis vertical range is **0.94 m**. The dancer drops and rises a lot (deep bends / crouches into extensions), which gives the dance its dynamic, punchy feel rather than staying at one height. - **Travels the space** — pelvis moves over a **1.2 × 1.7 m** horizontal area (16 m of total travel), so it's not planted-in-place; expect stepping and repositioning. ## Rhythm / tempo (caveat) Autocorrelation of the most-active joint's vertical motion peaks around **~205 bpm**, which is almost certainly the **double-time harmonic** of the real musical pulse — halving it gives **~100–103 bpm**, a lively mid-tempo. Treat this as approximate: the trustworthy tempo comes from the **source reference video's** music, not the retargeted motion. The `bpm: 100` in `dance1.json` is a hand-set placeholder that happens to land in the same neighborhood. ## If scoring a song to it Aim for a **~100 bpm** groove with a strong backbeat and room for **sweeping, sustained phrases** (to match the long arm arcs) punctuated by **accents on the level drops** (the pelvis dips). Symmetric, repeating 4- or 8-bar structures will sit well against the mirrored, cyclic choreography. Confirm the real tempo against the source footage before locking it in. --- *Generated 2026-07-15 from `exchange/converted-glb/dance1.glb` via Blender headless motion sampling. Method: per-frame world-space bone positions → path length, bounding range, L/R symmetry, and vertical-signal autocorrelation for tempo.*