# Dance registry — single source of truth for names Every dance clip in the pipeline is tracked here. **Numbers are never reused.** ## Naming system **Stage 1 — provisional (new dances).** Every new take gets the next free `nd##` number at conversion time, regardless of what the PC-side export was called: pack/file `nd08`, clip `ND08`, dance JSON `nd08.json`. Variants keep the base id + suffix: `nd08_pp` / `ND08PP`. The `nd` prefix means "not yet adopted — subject to rename or archive". Never name a new dance after its content (a take called "firedance1" turned out to be dance1's choreography — content-guessed names lie). **Stage 2 — adopted (chosen for a specific dance).** When Jeremy picks a take for a specific in-game dance, it is renamed to its **dance code**: `