# LENA_rig_v1 — GLM's articulated-finger Lena (pulled from the game 2026-08-18) The "hands attempt" rig model: straight-leg / flat-foot / articulated-finger Lena, authored by GLM in `LENA_rig_v1.blend` and shipped into ariki-game on 2026-08-15 as three commits (`440e36230`, `b82b46437`, `51066d64e`), replacing BOTH shipped female bodies outside the registry process. Jeremy pulled it from the game on 2026-08-18 ("keep the model in the animation repo, not in game") — ariki-game's `Ariki_Female_QuatSkin.glb` and `Ariki_Female_QuatSkin_LowPoly_40.glb` were reverted to the pre-swap `lena_leafbikini_base_v01` ship (`440e36230^`, byte-identical to the in-game `_archive_lena/*_splayed-mitts_preswap_2026-08-15.glb` copies). **The blend does not survive.** `LENA_rig_v1.blend` exists nowhere on disk (C: and A: checkouts searched 2026-08-18) — these two GLB exports are the only artifacts of the model. If the rig is ever wanted again, it must be rebuilt or re-exported from whatever GLM environment produced it. | file | what it is | |---|---| | `lena_rig_v1_quatskin.glb` | full-res export (= game history `51066d64e`). Materials are CORRECT (separate normal / basecolor / rm images). | | `lena_rig_v1_lowpoly40_yellowbake.glb` | LOD1 bake (= game history `51066d64e`). **Materially broken — the yellow body.** | ## Why it rendered yellow (the LOD1 defect, so nobody re-ships it blind) The LOD1 bake embeds ONE image (`Lena_rig_v1_LowPoly_40_Baked` — a normal-looking skin/leaf atlas) but declares three texture entries **all pointing at that one image** (`textures: [{source:0},{source:0},{source:0}]`), wired to normalTexture, baseColorTexture AND metallicRoughnessTexture. glTF reads metallic from the blue channel and roughness from green, so skin pixels (B≈0.45) render half-metallic and glossy — the body picks up sky/ground bounce and goes shiny yellow-orange in-game. The skin atlas doubling as a normal map adds the lumpy shading on top. The full-res export does NOT have this bug; only the LOD1 bake does. Fix if reusing: re-bake LOD1 with real normal + rm images, or strip `normalTexture`/`metallicRoughnessTexture` and set `metallicFactor: 0`, `roughnessFactor: ~0.9` on `MI_Body_Lena`.