"""trim_clip.py — keep a frame window of a clip and re-base it to frame 0. Samples every fcurve across [--start .. --end] (inclusive, source frames) and rewrites the action to hold just that window at frames 0..(end-start). Use to lift a sub-beat out of a longer take — e.g. keep only the dismount tail of a ladder clip so the descent loop owns the vertical travel and the trimmed clip is purely the step-off. Usage: blender --background --python tools/trim_clip.py -- \ --src --out --name --start --end """ import bpy, sys, argparse def parse(): argv = sys.argv[sys.argv.index("--")+1:] if "--" in sys.argv else [] p = argparse.ArgumentParser() p.add_argument("--src", required=True) p.add_argument("--out", required=True) p.add_argument("--name", required=True, help="clip name baked into the output") p.add_argument("--start", type=int, required=True, help="first source frame to keep") p.add_argument("--end", type=int, required=True, help="last source frame to keep (inclusive)") return p.parse_args(argv) def action_fcurves(a): """All fcurves across Blender 5 slotted-action layers/strips (legacy fallback).""" if hasattr(a, "fcurves") and getattr(a, "fcurves", None) is not None: return list(a.fcurves) fcs = [] for layer in getattr(a, "layers", []): for strip in layer.strips: for bag in strip.channelbags: fcs.extend(bag.fcurves) return fcs def main(): a = parse() bpy.ops.wm.read_factory_settings(use_empty=True) bpy.context.scene.render.fps = 30 # pipeline is 30fps (see reverse_clip.py) bpy.ops.import_scene.gltf(filepath=a.src) arm = next(o for o in bpy.data.objects if o.type == 'ARMATURE') act = arm.animation_data.action if getattr(act, "slots", None) and arm.animation_data.action_slot is None: arm.animation_data.action_slot = act.slots[0] s, e = a.start, a.end n = e - s if n <= 0: raise SystemExit(f"[trim] bad window {s}..{e}") print(f"[trim] src '{act.name}' keep frames {s}..{e} -> 0..{n}") for fc in action_fcurves(act): vals = [fc.evaluate(s + k) for k in range(n + 1)] need = n + 1 have = len(fc.keyframe_points) if have < need: fc.keyframe_points.add(need - have) elif have > need: for _ in range(have - need): fc.keyframe_points.remove(fc.keyframe_points[-1], fast=True) for k in range(need): kp = fc.keyframe_points[k] kp.co = (k, vals[k]) kp.interpolation = 'LINEAR' fc.update() act.name = a.name for t in list(arm.animation_data.nla_tracks): arm.animation_data.nla_tracks.remove(t) track = arm.animation_data.nla_tracks.new() track.name = a.name strip = track.strips.new(a.name, 0, act) strip.name = a.name arm.animation_data.action = None for o in [o for o in bpy.data.objects if o.type == 'MESH']: bpy.data.objects.remove(o, do_unlink=True) bpy.context.scene.frame_start = 0 bpy.context.scene.frame_end = n bpy.ops.export_scene.gltf( filepath=a.out, export_animation_mode="NLA_TRACKS", export_force_sampling=True, export_optimize_animation_size=False, ) print(f"[trim] EXPORTED {a.out} clip '{a.name}' ({n+1} frames)") if __name__ == "__main__": main()