# iClone bridge — PC-lane overview (Stub created 2026-07-23 — this path was referenced by `exchange/GUIDE.md` but never written. The full operational detail lives elsewhere; this page just routes you.) The Mac↔PC animation bridge: iClone 8 + Video Mocap on Jeremy's Windows machine authors motion; this repo carries files both directions; ariki-game consumes 65-bone Quaternius GLBs. | Need | Go to | |---|---| | Which exchange/ folder to use, when files move/archive | `exchange/GUIDE.md` | | Naming (nd_## → ceremony codes), loop-pair rule, registry | `.agents/wiki/dances/REGISTRY.md` | | Filming rules, iClone/AccuFACE settings, mocap cleanup, FBX export | `iclone-video-mocap` skill (`.claude/skills/` here and in ariki-game) | | CC FBX → Quaternius GLB conversion | `tools/cc_retarget.py` (mirror of ariki-game — game copy is authoritative) | | Looping (`_pp`) + QC gates | `tools/pingpong_bake.py` + `tools/loop_qc.py`; game-side `anim_qc.py` (split documented in REGISTRY.md) | | Game-side landing zone | `ariki-game/assets/quaternius/dancegen/` + `assets/dances/*.json` | | The skeleton/pack standard itself | `ariki-game/.humans/animation-bone-sources.html` + `.agents/wiki/quaternius-ual-packs.md` |