# Stage 8: export the finished hires nude sculpt as a packed GLB. # blender --background --python 08_export.py -- <07_polished.blend> import bpy, sys, time import numpy as np argv = sys.argv[sys.argv.index("--") + 1:] BLEND, OUT = argv[0], argv[1] t0 = time.time() bpy.ops.wm.open_mainfile(filepath=BLEND) ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) me = ob.data co = np.empty(len(me.vertices) * 3) me.vertices.foreach_get("co", co) co = co.reshape(-1, 3) print(f"[export] {ob.name}: {len(me.vertices)}v {len(me.polygons)}f " f"height {co[:,2].max()-co[:,2].min():.4f} units, " f"images {[i.name for i in bpy.data.images if i.has_data]}") bpy.ops.export_scene.gltf( filepath=OUT, export_format='GLB', export_image_format='AUTO', export_yup=True, export_apply=False, export_animations=False, export_skins=True, export_morph=False, ) print(f"[export] WROTE {OUT} ({time.time()-t0:.1f}s)") print("EXPORT_DONE")